89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXD_SHADER_H
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#define PXD_SHADER_H
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#include "foundation/PxVec3.h"
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#include "foundation/PxTransform.h"
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#include "PxvConfig.h"
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#include "PxvDynamics.h"
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#include "PxConstraint.h"
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#include "DyConstraintWriteBack.h"
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namespace physx
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{
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class PxsRigidBody;
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namespace Dy
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{
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#if PX_VC
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#pragma warning(push)
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#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
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#endif
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PX_ALIGN_PREFIX(16)
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struct Constraint
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{
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public:
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PxReal linBreakForce; //0
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PxReal angBreakForce; //4
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PxU16 constantBlockSize; //6
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PxU16 flags; //8
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PxConstraintSolverPrep solverPrep; //12
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PxConstraintProject project; //16
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void* constantBlock; //20
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PxsRigidBody* body0; //24
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PxsRigidBody* body1; //28
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PxsBodyCore* bodyCore0; //32
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PxsBodyCore* bodyCore1; //36
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PxU32 index; //40 //this is also a constraint write back index
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PxReal minResponseThreshold; //44
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}
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PX_ALIGN_SUFFIX(16);
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#if PX_VC
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#pragma warning(pop)
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#endif
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#if !PX_P64_FAMILY
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PX_COMPILE_TIME_ASSERT(48==sizeof(Constraint));
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#endif
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}
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}
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#endif
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