GRK/dependencies/physx-4.1/source/lowlevel/common/include/pipeline/PxcContactCache.h
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXC_CONTACT_CACHE_H
#define PXC_CONTACT_CACHE_H
#include "foundation/PxTransform.h"
#include "PxvConfig.h"
#include "PxcContactMethodImpl.h"
namespace physx
{
class PxcNpThreadContext;
bool PxcCacheLocalContacts( PxcNpThreadContext& context, Gu::Cache& pairContactCache,
const PxTransform& tm0, const PxTransform& tm1,
const PxcContactMethod conMethod,
const Gu::GeometryUnion& shape0, const Gu::GeometryUnion& shape1);
struct PxcLocalContactsCache
{
PxTransform mTransform0;
PxTransform mTransform1;
PxU16 mNbCachedContacts;
bool mUseFaceIndices;
bool mSameNormal;
PX_FORCE_INLINE void operator = (const PxcLocalContactsCache& other)
{
mTransform0 = other.mTransform0;
mTransform1 = other.mTransform1;
mNbCachedContacts = other.mNbCachedContacts;
mUseFaceIndices = other.mUseFaceIndices;
mSameNormal = other.mSameNormal;
}
};
}
#endif // PXC_CONTACT_CACHE_H