GRK/cw 3/shaders/shader_3_2.vert
secret_dude a7bd7ecb75 master
2022-01-12 16:07:16 +01:00

14 lines
259 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
void main()
{
gl_Position = transformation * vec4(vertexPosition, 1.0);
}