GRK/dependencies/physx-4.1/include/geometry/PxHeightFieldSample.h
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NXHEIGHTFIELDSAMPLE
#define PX_PHYSICS_NXHEIGHTFIELDSAMPLE
/** \addtogroup geomutils
@{ */
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxBitAndData.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Special material index values for height field samples.
@see PxHeightFieldSample.materialIndex0 PxHeightFieldSample.materialIndex1
*/
struct PxHeightFieldMaterial
{
enum Enum
{
eHOLE = 127 //!< A material indicating that the triangle should be treated as a hole in the mesh.
};
};
/**
\brief Heightfield sample format.
This format corresponds to the #PxHeightFieldFormat member PxHeightFieldFormat::eS16_TM.
An array of heightfield samples are used when creating a PxHeightField to specify
the elevation of the heightfield points. In addition the material and tessellation of the adjacent
triangles are specified.
@see PxHeightField PxHeightFieldDesc PxHeightFieldDesc.samples
*/
struct PxHeightFieldSample
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
/**
\brief The height of the heightfield sample
This value is scaled by PxHeightFieldGeometry::heightScale.
@see PxHeightFieldGeometry
*/
PxI16 height;
/**
\brief The triangle material index of the quad's lower triangle + tesselation flag
An index pointing into the material table of the shape which instantiates the heightfield.
This index determines the material of the lower of the quad's two triangles (i.e. the quad whose
upper-left corner is this sample, see the Guide for illustrations).
Special values of the 7 data bits are defined by PxHeightFieldMaterial
The tesselation flag specifies which way the quad is split whose upper left corner is this sample.
If the flag is set, the diagonal of the quad will run from this sample to the opposite vertex; if not,
it will run between the other two vertices (see the Guide for illustrations).
@see PxHeightFieldGeometry materialIndex1 PxShape.setmaterials() PxShape.getMaterials()
*/
PxBitAndByte materialIndex0;
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 tessFlag() const { return PxU8(materialIndex0.isBitSet() ? 1 : 0); } // PT: explicit conversion to make sure we don't break the code
PX_CUDA_CALLABLE PX_FORCE_INLINE void setTessFlag() { materialIndex0.setBit(); }
PX_CUDA_CALLABLE PX_FORCE_INLINE void clearTessFlag() { materialIndex0.clearBit(); }
/**
\brief The triangle material index of the quad's upper triangle + reserved flag
An index pointing into the material table of the shape which instantiates the heightfield.
This index determines the material of the upper of the quad's two triangles (i.e. the quad whose
upper-left corner is this sample, see the Guide for illustrations).
@see PxHeightFieldGeometry materialIndex0 PxShape.setmaterials() PxShape.getMaterials()
*/
PxBitAndByte materialIndex1;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif