GRK/dependencies/physx-4.1/source/lowlevel/software/src/PxsMaterialCombiner.cpp
secret_dude a7bd7ecb75 master
2022-01-12 16:07:16 +01:00

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//
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// modification, are permitted provided that the following conditions
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// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxsMaterialCombiner.h"
#include "PsMathUtils.h"
#include "CmPhysXCommon.h"
#include "PsFoundation.h"
namespace physx
{
PxsMaterialCombiner::PxsMaterialCombiner(PxReal staticFrictionScaling, PxReal dynamicFrictionScaling)
: mStaticFrictionScaling(staticFrictionScaling), mDynamicFrictionScaling(dynamicFrictionScaling)
{}
PxReal PxsMaterialCombiner::combineRestitution(const PxsMaterialData& mat0, const PxsMaterialData& mat1)
{
/*return combineScalars(mat0.restitution, mat1.restitution, PxMax(mat0.restitutionCombineMode, mat1.restitutionCombineMode));*/
return combineScalars(mat0.restitution, mat1.restitution, PxMax(mat0.getRestitutionCombineMode(), mat1.getRestitutionCombineMode()));
}
PxsMaterialCombiner::PxsCombinedMaterial PxsMaterialCombiner::combineIsotropicFriction(const PxsMaterialData& mat0, const PxsMaterialData& mat1)
{
PxsCombinedMaterial dest;
dest.flags = (mat0.flags | mat1.flags); //& (PxMaterialFlag::eDISABLE_STRONG_FRICTION|PxMaterialFlag::eDISABLE_FRICTION); //eventually set DisStrongFric flag, lower all others.
if (!(dest.flags & PxMaterialFlag::eDISABLE_FRICTION))
{
const PxI32 fictionCombineMode = PxMax(mat0.getFrictionCombineMode(), mat1.getFrictionCombineMode());
PxReal dynFriction = 0.f;
PxReal staFriction = 0.f;
switch (fictionCombineMode)
{
case PxCombineMode::eAVERAGE:
dynFriction = 0.5f * (mat0.dynamicFriction + mat1.dynamicFriction);
staFriction = 0.5f * (mat0.staticFriction + mat1.staticFriction);
break;
case PxCombineMode::eMIN:
dynFriction = PxMin(mat0.dynamicFriction, mat1.dynamicFriction);
staFriction = PxMin(mat0.staticFriction, mat1.staticFriction);
break;
case PxCombineMode::eMULTIPLY:
dynFriction = (mat0.dynamicFriction * mat1.dynamicFriction);
staFriction = (mat0.staticFriction * mat1.staticFriction);
break;
case PxCombineMode::eMAX:
dynFriction = PxMax(mat0.dynamicFriction, mat1.dynamicFriction);
staFriction = PxMax(mat0.staticFriction, mat1.staticFriction);
break;
}
dynFriction*=mDynamicFrictionScaling;
staFriction*=mStaticFrictionScaling;
//isotropic case
const PxReal fDynFriction = PxMax(dynFriction, 0.f);
const PxReal fStaFriction = physx::intrinsics::fsel(staFriction - fDynFriction, staFriction, fDynFriction);
dest.dynFriction = fDynFriction;
dest.staFriction = fStaFriction;
}
else
{
dest.flags |= PxMaterialFlag::eDISABLE_STRONG_FRICTION;
dest.staFriction = 0.0f;
dest.dynFriction = 0.0f;
}
return dest;
}
}