GRK/dependencies/physx-4.1/source/geomutils/include/GuDistanceSegmentBox.h
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_DISTANCE_SEGMENT_BOX_H
#define GU_DISTANCE_SEGMENT_BOX_H
#include "foundation/PxMat33.h"
#include "GuSegment.h"
#include "GuBox.h"
namespace physx
{
namespace Gu
{
//! Compute the smallest distance from the (finite) line segment to the box.
PX_PHYSX_COMMON_API PxReal distanceSegmentBoxSquared( const PxVec3& segmentPoint0, const PxVec3& segmentPoint1,
const PxVec3& boxOrigin, const PxVec3& boxExtent, const PxMat33& boxBase,
PxReal* segmentParam = NULL,
PxVec3* boxParam = NULL);
PX_FORCE_INLINE PxReal distanceSegmentBoxSquared(const Gu::Segment& segment, const Gu::Box& box, PxReal* t = NULL, PxVec3* p = NULL)
{
return distanceSegmentBoxSquared(segment.p0, segment.p1, box.center, box.extents, box.rot, t, p);
}
} // namespace Gu
}
#endif