79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXS_ISLAND_NODEINDEX_H
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#define PXS_ISLAND_NODEINDEX_H
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#include "foundation/PxSimpleTypes.h"
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namespace physx
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{
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namespace IG
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{
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#define IG_INVALID_NODE 0x1FFFFFFu
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class NodeIndex
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{
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private:
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PxU32 ind;
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public:
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explicit PX_CUDA_CALLABLE PX_FORCE_INLINE NodeIndex(PxU32 id, PxU32 articLinkId) : ind((id << 7) | (articLinkId << 1) | 1)
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{
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}
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explicit PX_CUDA_CALLABLE PX_FORCE_INLINE NodeIndex(PxU32 id = IG_INVALID_NODE) : ind((id << 7))
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{
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 index() const { return ind >> 7; }
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 articulationLinkId() const { return ((ind >> 1) & 63); }
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 isArticulation() const { return ind & 1; }
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PX_CUDA_CALLABLE PX_FORCE_INLINE bool isStaticBody() const { return (ind >> 7) == IG_INVALID_NODE; }
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PX_CUDA_CALLABLE bool isValid() const { return (ind >> 7) != IG_INVALID_NODE; }
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PX_CUDA_CALLABLE void setIndices(PxU32 index, PxU32 articLinkId) { ind = ((index << 7) | (articLinkId << 1) | 1); }
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PX_CUDA_CALLABLE void setIndices(PxU32 index) { ind = ((index << 7)); }
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PX_CUDA_CALLABLE bool operator < (const IG::NodeIndex& other) const { return ind < other.ind; }
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PX_CUDA_CALLABLE bool operator <= (const IG::NodeIndex& other) const { return ind <= other.ind; }
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PX_CUDA_CALLABLE bool operator == (const IG::NodeIndex& other) const { return ind == other.ind; }
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};
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}
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}
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#endif
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