149 lines
5.9 KiB
C++
149 lines
5.9 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXS_NPHASE_IMPLEMENTATION_CONTEXT_H
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#define PXS_NPHASE_IMPLEMENTATION_CONTEXT_H
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#include "PxvNphaseImplementationContext.h"
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#include "PxsContactManagerState.h"
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#include "PxcNpCache.h"
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namespace physx
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{
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struct PxsContactManagers : PxsContactManagerBase
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{
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Ps::Array<PxsContactManagerOutput> mOutputContactManagers;
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Ps::Array<PxsContactManager*> mContactManagerMapping;
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Ps::Array<Gu::Cache> mCaches;
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PxsContactManagers(const PxU32 bucketId) : PxsContactManagerBase(bucketId),
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mOutputContactManagers(PX_DEBUG_EXP("mOutputContactManagers")),
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mContactManagerMapping(PX_DEBUG_EXP("mContactManagerMapping")),
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mCaches(PX_DEBUG_EXP("mCaches"))
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{
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}
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void clear()
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{
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mOutputContactManagers.forceSize_Unsafe(0);
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mContactManagerMapping.forceSize_Unsafe(0);
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mCaches.forceSize_Unsafe(0);
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}
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private:
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PX_NOCOPY(PxsContactManagers)
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};
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class PxsNphaseImplementationContext: public PxvNphaseImplementationContextUsableAsFallback
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{
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public:
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static PxsNphaseImplementationContext* create(PxsContext& context, IG::IslandSim* islandSim);
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PxsNphaseImplementationContext(PxsContext& context, IG::IslandSim* islandSim, PxU32 index = 0): PxvNphaseImplementationContextUsableAsFallback(context), mNarrowPhasePairs(index), mNewNarrowPhasePairs(index),
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mModifyCallback(NULL), mIslandSim(islandSim) {}
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virtual void destroy();
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virtual void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation);
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virtual void postBroadPhaseUpdateContactManager() {}
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virtual void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation);
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virtual void registerContactManager(PxsContactManager* cm, PxI32 touching, PxU32 numPatches);
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virtual void registerContactManagers(PxsContactManager** cm, PxU32 nbContactManagers, PxU32 maxContactManagerId);
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virtual void unregisterContactManager(PxsContactManager* cm);
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virtual void unregisterContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs);
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virtual void refreshContactManager(PxsContactManager* cm);
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virtual void refreshContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs);
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virtual void registerShape(const PxsShapeCore& shapeCore);
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virtual void updateShapeMaterial(const PxsShapeCore& shapeCore);
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virtual void updateShapeContactOffset(const PxsShapeCore& shapeCore);
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virtual void unregisterShape(const PxsShapeCore& shapeCore);
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virtual void registerMaterial(const PxsMaterialCore& materialCore);
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virtual void updateMaterial(const PxsMaterialCore& materialCore);
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virtual void unregisterMaterial(const PxsMaterialCore& materialCore);
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virtual void appendContactManagers();
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virtual void appendContactManagersFallback(PxsContactManagerOutput* cmOutputs);
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virtual void removeContactManagersFallback(PxsContactManagerOutput* cmOutputs);
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virtual void setContactModifyCallback(PxContactModifyCallback* callback) { mModifyCallback = callback; }
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virtual PxsContactManagerOutputIterator getContactManagerOutputs();
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virtual PxsContactManagerOutput& getNewContactManagerOutput(PxU32 npIndex);
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virtual PxsContactManagerOutput* getGPUContactManagerOutputBase() { return NULL; }
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virtual void acquireContext(){}
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virtual void releaseContext(){}
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virtual void preallocateNewBuffers(PxU32 /*nbNewPairs*/, PxU32 /*maxIndex*/) { /*TODO - implement if it's useful to do so*/}
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void processContactManager(PxReal dt, PxsContactManagerOutput* cmOutputs, PxBaseTask* continuation);
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void processContactManagerSecondPass(PxReal dt, PxBaseTask* continuation);
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void fetchUpdateContactManager() {}
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void startNarrowPhaseTasks() {}
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virtual void lock() { mContactManagerMutex.lock(); }
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virtual void unlock() { mContactManagerMutex.unlock(); }
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Ps::Array<PxU32> mRemovedContactManagers;
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PxsContactManagers mNarrowPhasePairs;
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PxsContactManagers mNewNarrowPhasePairs;
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PxContactModifyCallback* mModifyCallback;
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IG::IslandSim* mIslandSim;
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Ps::Mutex mContactManagerMutex;
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private:
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void unregisterContactManagerInternal(PxU32 npIndex, PxsContactManagers& managers, PxsContactManagerOutput* cmOutputs);
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PX_NOCOPY(PxsNphaseImplementationContext)
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};
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}
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#endif
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