rpg-szi/model.py

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from mesa import Model, Agent
from agent import Player
from mesa.time import RandomActivation
from mesa.space import MultiGrid
#from mesa.datacollection import DataCollector
import random
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x = 10
y = 10
possible_contents = ['gold', 'sword', 'shield', 'potion', 'empty']
step_counter = 0
boxes_number = 5
class GameMap(Model):
def __init__(self, x, y, boxes_number):
self.grid = MultiGrid(x, y, False)
self.schedule = RandomActivation(self) # agenci losowo po kolei wykonują swoje akcje
# to jest potrzebne przy założeniu, że potwory chodzą?
self.boxes_number = boxes_number
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self.running=True
player = Player(1000, self)
self.schedule.add(player)
x = self.random.randrange(self.grid.width)
y = self.random.randrange(self.grid.height)
self.grid.place_agent(player, (x, y))
for i in range(self.boxes_number):
box = Box(i, self)
self.schedule.add(box)
x = self.random.randrange(self.grid.width)
y = self.random.randrange(self.grid.height)
try:
self.grid.place_agent(box, (x, y))
except:
pass
# self.datacollector=DataCollector #informacje o stanie planszy, pozycja agenta
def step(self):
self.schedule.step()
# self.datacollector.collect(self) #na razie niepotrzebne
class Box(Agent):
def __init__(self, unique_id, model):
super().__init__(unique_id, model)
# self.x_coor = random.randrange(1, x + 1) # pola 1-10, zmienić na 0-9?
# self.y_coor = random.randrange(1, y + 1)
self.closed = True
self.content = 'unknown'
self.isBox=True
def open(self):
self.closed = False
self.content = random.choice(
possible_contents) # lepiej od razu przypisać content zamiast w ogóle dawać unknown?
def step(self):
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pass