diff --git a/agent.py b/agent.py index 4e1eeee..3ebc689 100644 --- a/agent.py +++ b/agent.py @@ -1,47 +1,57 @@ -from mesa import Agent, Model +from mesa import Agent import random -def dice(number): - return random.randint(1,number) -class Chest(Agent): +def dice(number): + return random.randint(1, number) + + +class Box(Agent): def __init__(self, unique_id, model): super().__init__(unique_id, model) - self.gold = 3*dice(6) - + self.gold=3*dice(6) + self.isBox=True + + def step(self): + pass + class Creature(Agent): def __init__(self, unique_id, model): super().__init__(unique_id, model) - self.strength = 3 - self.agility = 3 - self.wisdom = 2 - self.maxHealth = 10 - self.health = 10 + self.strength = 3 + self.agility = 3 + self.wisdom = 2 + self.maxHealth = 10 + self.health = 10 + self.gold = dice(6) self.attack_method = 1 - - def meleeAttack(self,opponent): + + def meleeAttack(self, opponent): attackValue = self.strength + dice(6) - defenseValue = max(opponent.strength,opponent.agility) + defenseValue = max(opponent.strength, opponent.agility) damage = attackValue - defenseValue if damage > 0: opponent.health = opponent.health - damage - - def rangeAttack(self,opponent): + + + def rangeAttack(self, opponent): attackValue = self.agility + dice(6) defenseValue = opponent.agility damage = attackValue - defenseValue if damage > 0: opponent.health = opponent.health - damage - - def magicAttack(self,opponent): + + + def magicAttack(self, opponent): attackValue = self.wisdom + dice(6) defenseValue = opponent.wisdom damage = attackValue - defenseValue if damage > 0: opponent.health = opponent.health - damage - - def defaultAttack(self,opponent): + + + def defaultAttack(self, opponent): if self.attack_method == 1: self.meleeAttack(opponent) elif self.attack_method == 2: @@ -49,16 +59,19 @@ class Creature(Agent): else: self.magicAttack(opponent) + class Player(Agent): def __init__(self, unique_id, model): super().__init__(unique_id, model) - self.strength = 3 - self.agility = 3 - self.wisdom = 3 - self.maxHealth = 20 - self.health = 20 + self.strength = 3 + self.agility = 3 + self.wisdom = 3 + self.maxHealth = 20 + self.health = 20 self.gold = 0 - + self.isBox=False + + def move(self): possible_steps = self.model.grid.get_neighborhood( self.pos, @@ -66,28 +79,31 @@ class Player(Agent): include_center=False) new_position = self.random.choice(possible_steps) self.model.grid.move_agent(self, new_position) - - def meleeAttack(self,opponent): + + def meleeAttack(self, opponent): attackValue = self.strength + dice(6) - defenseValue = max(opponent.strength,opponent.agility) + defenseValue = max(opponent.strength, opponent.agility) damage = attackValue - defenseValue if damage > 0: opponent.health = opponent.health - damage - - def rangeAttack(self,opponent): + + + def rangeAttack(self, opponent): attackValue = self.agility + dice(6) defenseValue = opponent.agility damage = attackValue - defenseValue if damage > 0: opponent.health = opponent.health - damage - - def magicAttack(self,opponent): + + + def magicAttack(self, opponent): attackValue = self.wisdom + dice(6) defenseValue = opponent.wisdom damage = attackValue - defenseValue if damage > 0: opponent.health = opponent.health - damage - + + def fightOrFlight(self, opponent): combat = True while combat: @@ -135,17 +151,18 @@ class Player(Agent): self.gold = self.gold + opponent.gold opponent.gold = 0 opponent.model.grid.remove_agent(opponent) - - + + def step(self): if self.health > 0: self.move() cellmates = self.model.grid.get_cell_list_contents([self.pos]) if len(cellmates) > 1: - if isinstance(cellmates[1],Chest): - self.gold = self.gold + cellmates[1].gold + if isinstance(cellmates[0], Box): + self.gold = self.gold + cellmates[0].gold cellmates[1].gold = 0 else: opponent = cellmates[1] - fightOrFlight(self,opponent) - \ No newline at end of file + self.fightOrFlight(opponent) + + diff --git a/model.py b/model.py index 9bc4ee8..303f156 100644 --- a/model.py +++ b/model.py @@ -1,5 +1,5 @@ from mesa import Model, Agent -from agent import Player +from agent import Player, Box from mesa.time import RandomActivation from mesa.space import MultiGrid #from mesa.datacollection import DataCollector @@ -39,22 +39,4 @@ class GameMap(Model): def step(self): self.schedule.step() - # self.datacollector.collect(self) #na razie niepotrzebne - - -class Box(Agent): - def __init__(self, unique_id, model): - super().__init__(unique_id, model) - # self.x_coor = random.randrange(1, x + 1) # pola 1-10, zmienić na 0-9? - # self.y_coor = random.randrange(1, y + 1) - self.closed = True - self.content = 'unknown' - self.isBox=True - - def open(self): - self.closed = False - self.content = random.choice( - possible_contents) # lepiej od razu przypisać content zamiast w ogóle dawać unknown? - - def step(self): - pass \ No newline at end of file + # self.datacollector.collect(self) #na razie niepotrzebne \ No newline at end of file