From 58db58d8ba1c618b3b37801c6a8b140d21cdae27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Grzegorz=20Gapi=C5=84ski?= Date: Mon, 29 Mar 2021 13:51:48 +0200 Subject: [PATCH] =?UTF-8?q?Przyk=C5=82adowe=20obiekty=20-=20bro=C5=84,=20p?= =?UTF-8?q?ancerze=20i=20przeciwnicy?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- armory.py | 78 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 armory.py diff --git a/armory.py b/armory.py new file mode 100644 index 0000000..fc95e08 --- /dev/null +++ b/armory.py @@ -0,0 +1,78 @@ +from mesa import Agent, Model +import random +import agent2 + +WM1 = Weapon("Log","Meele",1) +WM2 = Weapon("Log","Meele",1) +WM3 = Weapon("Log","Meele",1) +WM4 = Weapon("Dagger","Meele",1) +WM5 = Weapon("Dagger","Meele",1) +WM6 = Weapon("Dagger","Meele",1) +WM7 = Weapon("Sword","Meele",2) +WM8 = Weapon("Sword","Meele",2) +WM9 = Weapon("Sword","Meele",2) +WM10 = Weapon("Axe","Meele",3) +WM11 = Weapon("Axe","Meele",3) +WM12 = Weapon("Battleaxe","Meele",4) + +WR1 = Weapon("Sling","Range",1) +WR2 = Weapon("Sling","Range",1) +WR2 = Weapon("Sling","Range",1) +WR4 = Weapon("Bow","Range",2) +WR5 = Weapon("Bow","Range",2) +WR6 = Weapon("Bow","Range",2) +WR7 = Weapon("Bow","Range",2) +WR8 = Weapon("Longbow","Range",3) +WR9 = Weapon("Longbow","Range",3) +WR10 = Weapon("Crossbow","Range",4) + +S1 = Weapon("Push","Magic",2) +S2 = Weapon("Push","Magic",2) +S3 = Weapon("Punch","Magic",4) +S4 = Weapon("Punch","Magic",4) +S5 = Weapon("Fireball","Magic",6) +S6 = Weapon("Firestorm","Magic",10) + +A1 = Armor("None",0,0) +A2 = Armor("None",0,0) +A3 = Armor("None",0,0) +A4 = Armor("None",0,0) +A5 = Armor("None",0,0) +A6 = Armor("None",0,0) +A7 = Armor("None",0,0) +A8 = Armor("Leather Armor",1,0) +A9 = Armor("Leather Armor",1,0) +A10 = Armor("Leather Armor",1,0) +A11 = Armor("Chain Mail",2,0) +A12 = Armor("Chain Mail",2,0) +A13 = Armor("Plate Armor",3,0) +A14 = Armor("Robe",1,2) +A15 = Armor("Robe",1,2) +A16 = Armor("Magical Plate Armor",3,2) + +C1 = Chest(WM6) +C2 = Chest(WR3) +C3 = Chest(WR6) +C4 = Chest(WR7) +C5 = Chest(WR9) +C6 = Chest(WM9) +C7 = Chest(WM10) +C8 = Chest(S4) +C9 = Chest(S5) +C10 = Chest(A8) +C11 = Chest(A12) +C12 = Chest(A14) + +Gracz = Player("Janusz",3,3,3,20,20,WM1,A1,0,WR1,S1) + +M1 = Creature("Goblin",2,2,1,10,10,WM2,A2,dice(6)) +M2 = Creature("Goblin",2,2,1,10,10,WM3,A3,dice(6)) +M3 = Creature("Goblin",2,2,1,10,10,WR2,A4,dice(6)) +M4 = Creature("Skeleton Archer",2,3,4,15,15,WR4,A5,dice(6)) +M5 = Creature("Skeleton Archer",2,3,4,15,15,WR5,A6,dice(6)) +M6 = Creature("Skeleton",3,2,4,15,15,WM7,A7,dice(6)) +M7 = Creature("Skeleton",3,2,4,15,15,WM8,A7,dice(6)) +M8 = Creature("Bandit",3,3,2,15,15,WM4,A9,2*dice(6)) +M9 = Creature("Bandit",3,3,2,15,15,WM5,A10,2*dice(6)) +M10 = Creature("Chieftan",4,4,4,20,20,WR8,A11,3*dice(6)) +M11 = Creature("Sorcerer",3,3,6,25,25,S3,A15,3*dice(6))