Debugowanie
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b4b2a90714
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28
armory.py
28
armory.py
@ -2,22 +2,22 @@ from mesa import Agent, Model
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import random
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import agent2
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WM1 = Weapon("Log","Meele",1)
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WM2 = Weapon("Log","Meele",1)
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WM3 = Weapon("Log","Meele",1)
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WM4 = Weapon("Dagger","Meele",1)
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WM5 = Weapon("Dagger","Meele",1)
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WM6 = Weapon("Dagger","Meele",1)
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WM7 = Weapon("Sword","Meele",2)
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WM8 = Weapon("Sword","Meele",2)
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WM9 = Weapon("Sword","Meele",2)
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WM10 = Weapon("Axe","Meele",3)
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WM11 = Weapon("Axe","Meele",3)
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WM12 = Weapon("Battleaxe","Meele",4)
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WM1 = Weapon("Log","Melee",1)
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WM2 = Weapon("Log","Melee",1)
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WM3 = Weapon("Log","Melee",1)
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WM4 = Weapon("Dagger","Melee",1)
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WM5 = Weapon("Dagger","Melee",1)
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WM6 = Weapon("Dagger","Melee",1)
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WM7 = Weapon("Sword","Melee",2)
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WM8 = Weapon("Sword","Melee",2)
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WM9 = Weapon("Sword","Melee",2)
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WM10 = Weapon("Axe","Melee",3)
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WM11 = Weapon("Axe","Melee",3)
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WM12 = Weapon("Battle axe","Melee",4)
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WR1 = Weapon("Sling","Range",1)
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WR2 = Weapon("Sling","Range",1)
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WR2 = Weapon("Sling","Range",1)
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WR3 = Weapon("Sling","Range",1)
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WR4 = Weapon("Bow","Range",2)
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WR5 = Weapon("Bow","Range",2)
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WR6 = Weapon("Bow","Range",2)
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@ -74,5 +74,5 @@ M6 = Creature("Skeleton",3,2,4,15,15,WM7,A7,dice(6))
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M7 = Creature("Skeleton",3,2,4,15,15,WM8,A7,dice(6))
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M8 = Creature("Bandit",3,3,2,15,15,WM4,A9,2*dice(6))
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M9 = Creature("Bandit",3,3,2,15,15,WM5,A10,2*dice(6))
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M10 = Creature("Chieftan",4,4,4,20,20,WR8,A11,3*dice(6))
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M10 = Creature("Chieftain",4,4,4,20,20,WR8,A11,3*dice(6))
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M11 = Creature("Sorcerer",3,3,6,25,25,S3,A15,3*dice(6))
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