initial map model; visualisation with boxes
This commit is contained in:
parent
edca1c742a
commit
a68d384226
51
model.py
Normal file
51
model.py
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
from mesa import Model, Agent
|
||||||
|
from agent import Player
|
||||||
|
from mesa.time import RandomActivation
|
||||||
|
from mesa.space import SingleGrid
|
||||||
|
#from mesa.datacollection import DataCollector
|
||||||
|
import random
|
||||||
|
|
||||||
|
x = 11
|
||||||
|
y = 11
|
||||||
|
possible_contents = ['gold', 'sword', 'shield', 'potion', 'empty']
|
||||||
|
step_counter = 0
|
||||||
|
boxes_number = 5
|
||||||
|
|
||||||
|
|
||||||
|
class GameMap(Model):
|
||||||
|
def __init__(self, x, y, boxes_number):
|
||||||
|
self.grid = SingleGrid(x, y, False)
|
||||||
|
self.schedule = RandomActivation(self) # agenci losowo po kolei wykonują swoje akcje
|
||||||
|
# to jest potrzebne przy założeniu, że potwory chodzą?
|
||||||
|
self.boxes_number = boxes_number
|
||||||
|
for i in range(self.boxes_number):
|
||||||
|
box = Box(i, self)
|
||||||
|
self.schedule.add(box)
|
||||||
|
x = self.random.randrange(self.grid.width)
|
||||||
|
y = self.random.randrange(self.grid.height)
|
||||||
|
self.grid.place_agent(box, (x, y))
|
||||||
|
player = Player(i, self)
|
||||||
|
|
||||||
|
|
||||||
|
# self.datacollector=DataCollector #informacje o stanie planszy, pozycja agenta
|
||||||
|
|
||||||
|
def step(self):
|
||||||
|
self.schedule.step()
|
||||||
|
# self.datacollector.collect(self) #na razie niepotrzebne
|
||||||
|
|
||||||
|
|
||||||
|
class Box(Agent):
|
||||||
|
def __init__(self, unique_id, model):
|
||||||
|
super().__init__(unique_id, model)
|
||||||
|
# self.x_coor = random.randrange(1, x + 1) # pola 1-10, zmienić na 0-9?
|
||||||
|
# self.y_coor = random.randrange(1, y + 1)
|
||||||
|
self.closed = True
|
||||||
|
self.content = 'unknown'
|
||||||
|
|
||||||
|
def open(self):
|
||||||
|
self.closed = False
|
||||||
|
self.content = random.choice(
|
||||||
|
possible_contents) # lepiej od razu przypisać content zamiast w ogóle dawać unknown?
|
||||||
|
|
||||||
|
def step(self):
|
||||||
|
pass
|
20
server.py
Normal file
20
server.py
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
from model import GameMap
|
||||||
|
from mesa.visualization.modules import CanvasGrid
|
||||||
|
from mesa.visualization.ModularVisualization import ModularServer
|
||||||
|
|
||||||
|
|
||||||
|
def box_representation(box):
|
||||||
|
portrayal = {"Shape": "circle",
|
||||||
|
"Filled": "true",
|
||||||
|
"Layer": 0,
|
||||||
|
"Color": "red",
|
||||||
|
"r": 0.5}
|
||||||
|
return portrayal
|
||||||
|
|
||||||
|
grid = CanvasGrid(box_representation, 10, 10, 500, 500)
|
||||||
|
server = ModularServer(GameMap,
|
||||||
|
[grid],
|
||||||
|
"Map",
|
||||||
|
{"x":10, "y":10, "boxes_number":5})
|
||||||
|
server.port = 8521
|
||||||
|
server.launch()
|
Loading…
Reference in New Issue
Block a user