added moveFwd() and rotate() to agent
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commit
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32
agent2.py
32
agent2.py
@ -1,9 +1,11 @@
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from mesa import Agent
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from mesa import Agent
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import random
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import random
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def dice(number):
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def dice(number):
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return random.randint(1, number)
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return random.randint(1, number)
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class Wall(Agent):
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class Wall(Agent):
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def __init__(self, unique_id, model):
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def __init__(self, unique_id, model):
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super().__init__(unique_id, model)
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super().__init__(unique_id, model)
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@ -11,6 +13,7 @@ class Wall(Agent):
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def step(self):
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def step(self):
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pass
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pass
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class Box(Agent):
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class Box(Agent):
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def __init__(self, unique_id, model):
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def __init__(self, unique_id, model):
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super().__init__(unique_id, model)
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super().__init__(unique_id, model)
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@ -21,18 +24,21 @@ class Box(Agent):
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def step(self):
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def step(self):
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pass
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pass
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class Weapon():
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class Weapon():
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def __init__(self, name, type, damage):
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def __init__(self, name, type, damage):
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self.name = name
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self.name = name
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self.type = type
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self.type = type
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self.damage = damage
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self.damage = damage
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class Armor():
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class Armor():
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def __init__(self, name, defence, mp):
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def __init__(self, name, defence, mp):
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self.name = name
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self.name = name
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self.defence = defence
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self.defence = defence
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self.mag_protection = mp
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self.mag_protection = mp
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class Creature(Agent):
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class Creature(Agent):
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def __init__(self, unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g):
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def __init__(self, unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g):
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super().__init__(unique_id, model)
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super().__init__(unique_id, model)
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@ -48,7 +54,6 @@ class Creature(Agent):
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self.isBox = False
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self.isBox = False
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self.isCreature = True
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self.isCreature = True
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def meleeAttack(self, opponent):
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def meleeAttack(self, opponent):
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attackValue = self.strength + dice(6)
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attackValue = self.strength + dice(6)
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defenseValue = opponent.strength + opponent.armor.defence
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defenseValue = opponent.strength + opponent.armor.defence
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@ -78,6 +83,7 @@ class Creature(Agent):
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else:
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else:
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self.magicAttack(opponent)
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self.magicAttack(opponent)
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class Player(Creature):
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class Player(Creature):
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def __init__(self, unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g, w2, w3):
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def __init__(self, unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g, w2, w3):
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super().__init__(unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g)
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super().__init__(unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g)
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@ -94,8 +100,26 @@ class Player(Creature):
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self.armor = arm
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self.armor = arm
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self.isBox = False
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self.isBox = False
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self.isCreature = False
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self.isCreature = False
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self.directions = [[0, 1], [1, 0], [0, -1], [-1, 0]]
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self.direction = 0
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def move(self):
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def rotate(self, clockwise=True):
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if clockwise:
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self.direction = (self.direction + 1) % 4
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else:
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self.direction = (self.direction + 3) % 4
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def moveFwd(self):
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possible_steps = self.model.grid.get_neighborhood(
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self.pos,
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moore=False,
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include_center=False)
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new_position = (
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self.pos[0] + self.directions[self.direction][0], self.pos[1] + self.directions[self.direction][1])
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if new_position in possible_steps:
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self.model.grid.move_agent(self, new_position)
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def move(self): # OLD
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possible_steps = self.model.grid.get_neighborhood(
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possible_steps = self.model.grid.get_neighborhood(
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self.pos,
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self.pos,
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moore=True,
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moore=True,
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@ -205,7 +229,8 @@ class Player(Creature):
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def step(self):
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def step(self):
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if self.health > 0:
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if self.health > 0:
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self.move()
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self.moveFwd()
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self.rotate(False)
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cellmates = self.model.grid.get_cell_list_contents([self.pos])
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cellmates = self.model.grid.get_cell_list_contents([self.pos])
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if len(cellmates) > 1:
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if len(cellmates) > 1:
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if isinstance(cellmates[0], Box):
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if isinstance(cellmates[0], Box):
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@ -218,4 +243,3 @@ class Player(Creature):
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print("Gold: " + str(self.gold))
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print("Gold: " + str(self.gold))
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else:
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else:
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print("HP: 0 / " + str(self.maxHealth))
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print("HP: 0 / " + str(self.maxHealth))
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