Added recognition of content in boxes using neural network
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nn_model.h5
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nn_model.h5
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@ -2,7 +2,7 @@ from src.agent.map.gameMap import GameMap
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from mesa.visualization.modules import CanvasGrid
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from mesa.visualization.modules import CanvasGrid
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from mesa.visualization.modules.TextVisualization import TextElement
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from mesa.visualization.modules.TextVisualization import TextElement
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from mesa.visualization.ModularVisualization import ModularServer
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from mesa.visualization.ModularVisualization import ModularServer
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from src.decisiontree import create_model
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#from src.decisiontree import create_model
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from src.direction import Direction
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from src.direction import Direction
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from collections import defaultdict
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from collections import defaultdict
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@ -1,17 +1,29 @@
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import random
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import random
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import pandas as pd
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import pandas as pd
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import rpy2.robjects as robjects
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#import rpy2.robjects as robjects
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from rpy2.robjects.packages import importr
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#from rpy2.robjects.packages import importr
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from rpy2.robjects import pandas2ri
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#from rpy2.robjects import pandas2ri
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from rpy2.robjects.conversion import localconverter
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#from rpy2.robjects.conversion import localconverter
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from rpy2.robjects.packages import importr
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#from rpy2.robjects.packages import importr
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from src.agent.model import *
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from src.agent.model import *
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from src.agent.state import AgentState
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from src.agent.state import AgentState
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from src.direction import Direction
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from src.direction import Direction
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from src.items.armory import WM9
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from src.treesearch.actionsInterpreter import ActionInterpreter
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from src.treesearch.actionsInterpreter import ActionInterpreter
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from src.agent.model.dice.dice import roll_the_dice
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from src.agent.model.dice.dice import roll_the_dice
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from src.treesearch.bfs import BFS
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from src.treesearch.bfs import BFS
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from src.nominalize import nominalize
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from src.nominalize import nominalize
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import matplotlib.pyplot as plt
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import numpy as np
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import os
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import PIL
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import tensorflow as tf
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from tensorflow import keras
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from tensorflow.keras import layers
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from tensorflow.keras.models import Sequential
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import pathlib
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class Player(Creature):
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class Player(Creature):
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def __init__(self, unique_id, model, n, s, a, w, max_hp, hp, weapon, arm, g, w2, w3, list_of_chests):
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def __init__(self, unique_id, model, n, s, a, w, max_hp, hp, weapon, arm, g, w2, w3, list_of_chests):
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@ -40,6 +52,75 @@ class Player(Creature):
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self.opponent=None
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self.opponent=None
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self.strategy="PASS"
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self.strategy="PASS"
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def identify_content(self, chest):
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dataset_url = "https://drive.google.com/uc?export=download&id=1b6w1FbupRmgVC-q9Lpdlg5OBK_gRKEUy"
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data_dir = tf.keras.utils.get_file(fname='loot', origin=dataset_url, untar=True)
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data_dir = pathlib.Path(data_dir)
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#image_count = len(list(data_dir.glob('*/*.jpg')))
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#print(image_count)
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batch_size = 32
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img_height = 180
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img_width = 180
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train_ds = tf.keras.preprocessing.image_dataset_from_directory(
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data_dir,
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validation_split=0.2,
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subset="training",
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seed=123,
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image_size=(img_height, img_width),
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batch_size=batch_size)
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val_ds = tf.keras.preprocessing.image_dataset_from_directory(
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data_dir,
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validation_split=0.2,
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subset="validation",
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seed=123,
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image_size=(img_height, img_width),
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batch_size=batch_size)
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class_names = train_ds.class_names
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#print(class_names)
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normalization_layer = layers.experimental.preprocessing.Rescaling(1. / 255)
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normalized_ds = train_ds.map(lambda x, y: (normalization_layer(x), y))
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image_batch, labels_batch = next(iter(normalized_ds))
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first_image = image_batch[0]
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# Notice the pixels values are now in `[0,1]`.
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#print(np.min(first_image), np.max(first_image))
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#num_classes = 3
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# Recreate the exact same model, including its weights and the optimizer
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new_model = tf.keras.models.load_model('nn_model.h5')
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# Show the model architecture
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#new_model.summary()
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# loss, acc = new_model.evaluate(test_images, test_labels, verbose=2)
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# print('Restored model, accuracy: {:5.2f}%'.format(100 * acc))
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object_url = chest.type
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object_path = tf.keras.utils.get_file(chest.file_name, origin=object_url)
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img = keras.preprocessing.image.load_img(
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object_path, target_size=(img_height, img_width)
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)
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img_array = keras.preprocessing.image.img_to_array(img)
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img_array = tf.expand_dims(img_array, 0) # Create a batch
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predictions = new_model.predict(img_array)
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score = tf.nn.softmax(predictions[0])
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print(
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"This image most likely belongs to {} with a {:.2f} percent confidence."
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.format(class_names[np.argmax(score)], 100 * np.max(score))
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)
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return class_names[np.argmax(score)]
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def predict_strategy(self, opponent):
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def predict_strategy(self, opponent):
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testcase = pd.DataFrame({'p_strength': nominalize(self.get_strength(),10),
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testcase = pd.DataFrame({'p_strength': nominalize(self.get_strength(),10),
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'p_agility':nominalize(self.get_agility(), 10),
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'p_agility':nominalize(self.get_agility(), 10),
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@ -169,12 +250,14 @@ class Player(Creature):
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print("Player died :/")
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print("Player died :/")
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def open_chest(self, chest):
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def open_chest(self, chest):
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self.gold = self.gold + chest.gold
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if chest.type == 1:
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print("------Chest opened. Gold inside:", chest.gold, "-----")
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ch_gold = 3 * roll_the_dice(6)
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chest.gold = 0
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self.gold = self.gold + ch_gold
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self.opened_chests += 1
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print("------Chest opened. Gold inside:", ch_gold, "-----")
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self.has_goal_chest = False
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elif chest.type == 2:
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chest.model.grid.remove_agent(chest)
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self.weapon1 = WM9
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else:
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self.health = 0
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# self.direction = 0 # po osiągnięciu jednego celu 'restartuje sie' na szukanie ścieżki do kolejnego -- NIE ZEROWAĆ OBROTU - to psuje goldState w bfs!!!
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# self.direction = 0 # po osiągnięciu jednego celu 'restartuje sie' na szukanie ścieżki do kolejnego -- NIE ZEROWAĆ OBROTU - to psuje goldState w bfs!!!
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# if isinstance(chest.loot,Armor):
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# if isinstance(chest.loot,Armor):
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# buffer = self.armor
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# buffer = self.armor
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@ -247,7 +330,18 @@ class Player(Creature):
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cellmates = self.model.grid.get_cell_list_contents([self.pos])
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cellmates = self.model.grid.get_cell_list_contents([self.pos])
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if len(cellmates) > 1:
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if len(cellmates) > 1:
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if isinstance(cellmates[0], Box):
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if isinstance(cellmates[0], Box):
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self.open_chest(cellmates[0])
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decision = self.identify_content(cellmates[0])
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print("Content of chest: "+cellmates[0].address)
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if (decision == 'coins') or (decision == 'weapons'):
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print("I will open this chest!")
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self.open_chest(cellmates[0])
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print("Type of opened chest: ", cellmates[0].type)
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else:
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print("Probably a trap - chest skipped!")
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print("Type of skipped chest: ", cellmates[0].type)
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self.opened_chests += 1
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self.has_goal_chest = False
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cellmates[0].model.grid.remove_agent(cellmates[0])
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else:
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else:
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self.opponent = cellmates[0]
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self.opponent = cellmates[0]
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self.strategy=self.predict_strategy(self.opponent)
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self.strategy=self.predict_strategy(self.opponent)
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@ -12,12 +12,14 @@ from src.items.armory import *#WM1, A1, WR1, S1, WM2, A2
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from mesa.time import RandomActivation
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from mesa.time import RandomActivation
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from mesa.space import MultiGrid
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from mesa.space import MultiGrid
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import random
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# from mesa.datacollection import DataCollector
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# from mesa.datacollection import DataCollector
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x = 10
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x = 10
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y = 10
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y = 10
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step_counter = 0
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step_counter = 0
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boxes_number = 5
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boxes_number = 6
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creatures_number = 35
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creatures_number = 35
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class GameMap(Model):
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class GameMap(Model):
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@ -34,7 +36,8 @@ class GameMap(Model):
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y = self.random.randrange(self.grid.height)
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y = self.random.randrange(self.grid.height)
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self.grid.place_agent(self.player, (x, y))
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self.grid.place_agent(self.player, (x, y))
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for i in range(self.boxes_number):
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for i in range(self.boxes_number):
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box = Box(i, self)
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r_type = random.randrange(1, 4)
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box = Box(i, self, r_type)
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x = self.random.randrange(self.grid.width)
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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y = self.random.randrange(self.grid.height)
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if self.grid.is_cell_empty((x, y)):
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if self.grid.is_cell_empty((x, y)):
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@ -70,7 +73,7 @@ class GameMap(Model):
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self.schedule.add(creature)
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self.schedule.add(creature)
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else:
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else:
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pass
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pass
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self.datacollector=DataCollector(model_reporters={"HP":self.player.health, "Gold":self.player.gold, "Position (x, y)":self.player.pos}) #informacje o stanie planszy, pozycja agenta
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#self.datacollector=DataCollector(model_reporters={"HP":self.player.health, "Gold":self.player.gold, "Position (x, y)":self.player.pos}) #informacje o stanie planszy, pozycja agenta
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#other data: position, strength & other parameters
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#other data: position, strength & other parameters
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def get_list_of_chests(self):
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def get_list_of_chests(self):
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return self.listOfChests
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return self.listOfChests
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@ -84,5 +87,5 @@ class GameMap(Model):
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def step(self):
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def step(self):
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self.schedule.step()
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self.schedule.step()
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self.datacollector.collect(self)
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#self.datacollector.collect(self)
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#print(str(self.datacollector.model_reporters))
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#print(str(self.datacollector.model_reporters))
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@ -1,14 +1,41 @@
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from mesa import Agent
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from mesa import Agent
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from .dice.dice import roll_the_dice
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import random
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#from .dice.dice import roll_the_dice
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golds = [("https://drive.google.com/uc?export=download&id=1fWeew0jXZ1lZBmv6CG5viLGloJAex6ao",'moneta'),
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("https://drive.google.com/uc?export=download&id=1UrXbbfJhfCuDZSnxund7sVk40QMS3R2Q", 'moneta2'),
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("https://drive.google.com/uc?export=download&id=1qH0OP4X1NQqpHtUkwD8SryJtKCKcZzVe", 'moneta3'),
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("https://drive.google.com/uc?export=download&id=1b9tZf639mEWgiWq_EYyqjeKYPEMi7dX9", 'moneta4'),
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("https://drive.google.com/uc?export=download&id=1z9jt-j3aS1fRUgVA_t1zR7TS5QzuXW5b", 'moneta5')]
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weapons = [("https://drive.google.com/uc?export=download&id=1TA-ObC33FaiHmgQ6i71Kcb32VrHsKUd1", 'miecz'),
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("https://drive.google.com/uc?export=download&id=1oyv15FSPJ84xx1tQLJW8Wlbb1JUx2xCy", 'miecz2'),
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("https://drive.google.com/uc?export=download&id=1Ha0eeLRLcidrMAN1P59V9zB8uSQq3GM5", 'miecz3'),
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("https://drive.google.com/uc?export=download&id=1GetUWnglUtqWqcK4sd5HsdVuaUpU5Ec_", 'miecz4'),
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("https://drive.google.com/uc?export=download&id=1RImo84OykYICvwfLycDEb5tr4tPbGVy1", 'miecz5')]
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traps = [("https://drive.google.com/uc?export=download&id=1G-AxY712V-eT2ylW0VXn4o2V_4pvy7lz", 'kwiat'),
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("https://drive.google.com/uc?export=download&id=1i7MwzJRPBZ-KrCDqhT5RCXLstLlWCsx9", 'kwiat2'),
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("https://drive.google.com/uc?export=download&id=1zF7wQuG1gtQ796m6TM08FOUOVK8s_qhT", 'kwiat3'),
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("https://drive.google.com/uc?export=download&id=1qwrIThsoKg44b57JXvbXe--TIplacd-i", 'kwiat4'),
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("https://drive.google.com/uc?export=download&id=1YsqdQaLyD8Es4w09p4Zdw2CufNkl_avN", 'kwiat5')]
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chest_names=['c'+str(i)+'.jpg' for i in range(1,10)]
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class Box(Agent):
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class Box(Agent):
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def __init__(self, unique_id, model):
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def __init__(self, unique_id, model, type):
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super().__init__(unique_id, model)
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super().__init__(unique_id, model)
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self.gold = 3 * roll_the_dice(6)
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#self.gold = 3 * roll_the_dice(6)
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self.isBox = True
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self.isBox = True
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self.isCreature = False
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self.isCreature = False
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self.isPlayer = False
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self.isPlayer = False
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self.type = type
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r_img = random.randrange(0,4)
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if type == 1:
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self.address = golds[r_img][0]
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self.file_name = golds[r_img][1]
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elif type == 2:
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self.address = weapons[r_img][0]
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self.file_name = weapons[r_img][1]
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else:
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self.address = traps[r_img][0]
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self.file_name = traps[r_img][1]
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def step(self):
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def step(self):
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pass
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pass
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