Commit Graph

  • 1494a717f6 Merge branch 'joarad' master tubks 2021-06-22 22:21:20 +0200
  • daecac46b7 final merge tubks 2021-06-22 22:21:03 +0200
  • 06fa35aa0f genetic algorithm integrated with optimizing player's stats joarad tubks 2021-06-16 05:20:40 +0200
  • 5b89648f69 genetic algorithm with decision tree in progress tubks 2021-06-16 03:45:23 +0200
  • fe3f9bf4fe Added recognition of content in boxes using neural network s407409 2021-06-15 23:14:10 +0200
  • 63c9ebaf0d decision tree suspended, map enlargened, boxes with names tubks 2021-06-02 02:29:04 +0200
  • 3af4d0e68f Dodano skrypt użyty do wygenerowania danych do generacji drzewa Niebby 2021-05-19 20:54:09 +0200
  • de2e2b7e00 player uses a decision tree generated in R, two types of monsters, icon rotating tubks 2021-05-19 03:17:08 +0200
  • 26927b6a1d decision tree algorythm in python Grzegorz Gapiński 2021-05-18 23:42:07 +0200
  • 00356fde40 player prepares a list of data necessary for decision making, weapon getters used tubks 2021-05-18 18:31:11 +0200
  • d5b132290c hp, gold and position visualized jakfit-dev tubks 2021-05-10 20:04:13 +0200
  • 42aec48676 code refactor - change var names & dir structure kabix09 2021-05-03 00:23:18 +0200
  • e0cd0a5d85 implemented a* with manhattan heuristics and nodes grzgap-feature-astar s407409 2021-04-28 03:02:59 +0200
  • da9fdc0bb9 merged jakfit-feature-treesearch and jak-dev kabix09 2021-04-25 22:48:55 +0200
  • 3b69b78d11 add .gitignore kabix09 2021-04-25 01:17:44 +0200
  • 97e762fd08 agent finding the way to multiple chests, stopping after there are none on the board tubks 2021-04-14 02:48:54 +0200
  • 99ca90e29a fixed wrong initial orientation tubks 2021-04-14 01:54:52 +0200
  • 5d83e51c73 player uses bfs to find the shortest route to a chest while avoiding enemies tubks 2021-04-14 01:30:57 +0200
  • 0969564c3f integrating bfs search and player movement in progress tubks 2021-04-13 23:08:57 +0200
  • 20577797fb Konwertowanie współrzędnych na akcje - praca w toku... Grzegorz Gapiński 2021-04-13 16:59:43 +0200
  • 9049316049 added BFS based search for finding chests and avoiding creatures Niebby 2021-04-13 15:41:09 +0200
  • d77f74ca59 added moveFwd() and rotate() to agent Mateusz Drabek 2021-04-12 23:42:09 +0200
  • 3917fbf26d New sprites Niebby 2021-03-31 01:55:17 +0200
  • 2c1097d6a9 fixed placing monsters and boxes on the same cell (no longer possible) tubks 2021-03-30 23:36:19 +0200
  • 1acb7d42d7 working model with agent collecting gold, having some stats, weapons and armors, fighting with enemies + a random enemy picture tubks 2021-03-30 14:17:54 +0200
  • 999d85d235 Debugowanie Grzegorz Gapiński 2021-03-29 15:00:23 +0200
  • b4b2a90714 Debugowanie Grzegorz Gapiński 2021-03-29 14:46:05 +0200
  • 58db58d8ba Przykładowe obiekty - broń, pancerze i przeciwnicy Grzegorz Gapiński 2021-03-29 13:51:48 +0200
  • b110d7ca06 Klasy agentów - poszerzone i dostosowane do reprezentacji wiedzy Grzegorz Gapiński 2021-03-29 13:50:59 +0200
  • b39c20da5f added sprites and made them render as agents in visualisation Niebby 2021-03-28 15:23:14 +0200
  • 020b1aa6a1 agent walking correctly among boxes Joanna Radoła 2021-03-16 23:02:16 +0100
  • ef8dd038a6 agent walking until he meets an object Joanna Radoła 2021-03-16 16:06:56 +0100
  • ee00c85b80 added agent to the map, error handling of boxes placed at the same square Joanna Radoła 2021-03-16 15:36:24 +0100
  • a68d384226 initial map model; visualisation with boxes Joanna Radoła 2021-03-13 17:41:38 +0100
  • edca1c742a Prześlij pliki do '' Grzegorz Gapiński 2021-03-13 17:38:07 +0100
  • 1373ea2da7 Initial commit Joanna Radoła 2021-03-03 13:03:13 +0100