This website requires JavaScript.
1494a717f6
Merge branch 'joarad'
master
tubks
2021-06-22 22:21:20 +0200
daecac46b7
final merge
tubks
2021-06-22 22:21:03 +0200
06fa35aa0f
genetic algorithm integrated with optimizing player's stats
joarad
tubks
2021-06-16 05:20:40 +0200
5b89648f69
genetic algorithm with decision tree in progress
tubks
2021-06-16 03:45:23 +0200
fe3f9bf4fe
Added recognition of content in boxes using neural network
s407409
2021-06-15 23:14:10 +0200
63c9ebaf0d
decision tree suspended, map enlargened, boxes with names
tubks
2021-06-02 02:29:04 +0200
3af4d0e68f
Dodano skrypt użyty do wygenerowania danych do generacji drzewa
Niebby
2021-05-19 20:54:09 +0200
de2e2b7e00
player uses a decision tree generated in R, two types of monsters, icon rotating
tubks
2021-05-19 03:17:08 +0200
26927b6a1d
decision tree algorythm in python
Grzegorz Gapiński
2021-05-18 23:42:07 +0200
00356fde40
player prepares a list of data necessary for decision making, weapon getters used
tubks
2021-05-18 18:31:11 +0200
d5b132290c
hp, gold and position visualized
jakfit-dev
tubks
2021-05-10 20:04:13 +0200
42aec48676
code refactor - change var names & dir structure
kabix09
2021-05-03 00:23:18 +0200
e0cd0a5d85
implemented a* with manhattan heuristics and nodes
grzgap-feature-astar
s407409
2021-04-28 03:02:59 +0200
da9fdc0bb9
merged jakfit-feature-treesearch and jak-dev
kabix09
2021-04-25 22:48:55 +0200
3b69b78d11
add .gitignore
kabix09
2021-04-25 01:17:44 +0200
97e762fd08
agent finding the way to multiple chests, stopping after there are none on the board
tubks
2021-04-14 02:48:54 +0200
99ca90e29a
fixed wrong initial orientation
tubks
2021-04-14 01:54:52 +0200
5d83e51c73
player uses bfs to find the shortest route to a chest while avoiding enemies
tubks
2021-04-14 01:30:57 +0200
0969564c3f
integrating bfs search and player movement in progress
tubks
2021-04-13 23:08:57 +0200
20577797fb
Konwertowanie współrzędnych na akcje - praca w toku...
Grzegorz Gapiński
2021-04-13 16:59:43 +0200
9049316049
added BFS based search for finding chests and avoiding creatures
Niebby
2021-04-13 15:41:09 +0200
d77f74ca59
added moveFwd() and rotate() to agent
Mateusz Drabek
2021-04-12 23:42:09 +0200
3917fbf26d
New sprites
Niebby
2021-03-31 01:55:17 +0200
2c1097d6a9
fixed placing monsters and boxes on the same cell (no longer possible)
tubks
2021-03-30 23:36:19 +0200
1acb7d42d7
working model with agent collecting gold, having some stats, weapons and armors, fighting with enemies + a random enemy picture
tubks
2021-03-30 14:17:54 +0200
999d85d235
Debugowanie
Grzegorz Gapiński
2021-03-29 15:00:23 +0200
b4b2a90714
Debugowanie
Grzegorz Gapiński
2021-03-29 14:46:05 +0200
58db58d8ba
Przykładowe obiekty - broń, pancerze i przeciwnicy
Grzegorz Gapiński
2021-03-29 13:51:48 +0200
b110d7ca06
Klasy agentów - poszerzone i dostosowane do reprezentacji wiedzy
Grzegorz Gapiński
2021-03-29 13:50:59 +0200
b39c20da5f
added sprites and made them render as agents in visualisation
Niebby
2021-03-28 15:23:14 +0200
020b1aa6a1
agent walking correctly among boxes
Joanna Radoła
2021-03-16 23:02:16 +0100
ef8dd038a6
agent walking until he meets an object
Joanna Radoła
2021-03-16 16:06:56 +0100
ee00c85b80
added agent to the map, error handling of boxes placed at the same square
Joanna Radoła
2021-03-16 15:36:24 +0100
a68d384226
initial map model; visualisation with boxes
Joanna Radoła
2021-03-13 17:41:38 +0100
edca1c742a
Prześlij pliki do ''
Grzegorz Gapiński
2021-03-13 17:38:07 +0100
1373ea2da7
Initial commit
Joanna Radoła
2021-03-03 13:03:13 +0100