from src.agent.map.gameMap import GameMap from mesa.visualization.modules import CanvasGrid from mesa.visualization.ModularVisualization import ModularServer def player_representation(agent): portrayal = {"Shape": "sprites/hero.png", "Layer": 1} if agent.isBox: portrayal["Shape"] = "sprites/box.png" portrayal["Layer"] = 0 elif agent.isCreature: portrayal["Shape"] = 'sprites/goblin.png' return portrayal grid = CanvasGrid(player_representation, 10, 10, 500, 500) server = ModularServer(GameMap, [grid], "Map", {"x": 10, "y": 10}) server.port = 8081 server.launch()