from mesa import Agent, Model import random from hero import Weapon, Armor WM1 = Weapon("Log", "Melee", 1) WM2 = Weapon("Log", "Melee", 1) WM3 = Weapon("Log", "Melee", 1) WM4 = Weapon("Dagger", "Melee", 1) WM5 = Weapon("Dagger", "Melee", 1) WM6 = Weapon("Dagger", "Melee", 1) WM7 = Weapon("Sword", "Melee", 2) WM8 = Weapon("Sword", "Melee", 2) WM9 = Weapon("Sword", "Melee", 2) WM10 = Weapon("Axe", "Melee", 3) WM11 = Weapon("Axe", "Melee", 3) WM12 = Weapon("Battle axe", "Melee", 4) WR1 = Weapon("Sling", "Range", 1) WR2 = Weapon("Sling", "Range", 1) WR3 = Weapon("Sling", "Range", 1) WR4 = Weapon("Bow", "Range", 2) WR5 = Weapon("Bow", "Range", 2) WR6 = Weapon("Bow", "Range", 2) WR7 = Weapon("Bow", "Range", 2) WR8 = Weapon("Longbow", "Range", 3) WR9 = Weapon("Longbow", "Range", 3) WR10 = Weapon("Crossbow", "Range", 4) S1 = Weapon("Push", "Magic", 2) S2 = Weapon("Push", "Magic", 2) S3 = Weapon("Punch", "Magic", 4) S4 = Weapon("Punch", "Magic", 4) S5 = Weapon("Fireball", "Magic", 6) S6 = Weapon("Firestorm", "Magic", 10) A1 = Armor("None", 0, 0) A2 = Armor("None", 0, 0) A3 = Armor("None", 0, 0) A4 = Armor("None", 0, 0) A5 = Armor("None", 0, 0) A6 = Armor("None", 0, 0) A7 = Armor("None", 0, 0) A8 = Armor("Leather Armor", 1, 0) A9 = Armor("Leather Armor", 1, 0) A10 = Armor("Leather Armor", 1, 0) A11 = Armor("Chain Mail", 2, 0) A12 = Armor("Chain Mail", 2, 0) A13 = Armor("Plate Armor", 3, 0) A14 = Armor("Robe", 1, 2) A15 = Armor("Robe", 1, 2) A16 = Armor("Magical Plate Armor", 3, 2) # C1 = Box(WM6) # C2 = Box(WR3) # C3 = Box(WR6) # C4 = Box(WR7) # C5 = Box(WR9) # C6 = Box(WM9) # C7 = Box(WM10) # C8 = Box(S4) # C9 = Box(S5) # C10 = Box(A8) # C11 = Box(A12) # C12 = Box(A14) # Gracz = Player(1000, self, "Janusz",3,3,3,20,20,WM1,A1,0,WR1,S1) # def __init__(self, unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g): # M1 = Creature("Goblin",2,2,1,10,10,WM2,A2,dice(6)) # M2 = Creature("Goblin",2,2,1,10,10,WM3,A3,dice(6)) # M3 = Creature("Goblin",2,2,1,10,10,WR2,A4,dice(6)) # M4 = Creature("Skeleton Archer",2,3,4,15,15,WR4,A5,dice(6)) # M5 = Creature("Skeleton Archer",2,3,4,15,15,WR5,A6,dice(6)) # M6 = Creature("Skeleton",3,2,4,15,15,WM7,A7,dice(6)) # M7 = Creature("Skeleton",3,2,4,15,15,WM8,A7,dice(6)) # M8 = Creature("Bandit",3,3,2,15,15,WM4,A9,2*dice(6)) # M9 = Creature("Bandit",3,3,2,15,15,WM5,A10,2*dice(6)) # M10 = Creature("Chieftain",4,4,4,20,20,WR8,A11,3*dice(6)) # M11 = Creature("Sorcerer",3,3,6,25,25,S3,A15,3*dice(6))