42 lines
1.4 KiB
Python
42 lines
1.4 KiB
Python
from mesa import Model, Agent
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from agent import Player, Box
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from mesa.time import RandomActivation
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from mesa.space import MultiGrid
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#from mesa.datacollection import DataCollector
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import random
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x = 10
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y = 10
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possible_contents = ['gold', 'sword', 'shield', 'potion', 'empty']
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step_counter = 0
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boxes_number = 5
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class GameMap(Model):
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def __init__(self, x, y, boxes_number):
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self.grid = MultiGrid(x, y, False)
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self.schedule = RandomActivation(self) # agenci losowo po kolei wykonują swoje akcje
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# to jest potrzebne przy założeniu, że potwory chodzą?
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self.boxes_number = boxes_number
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self.running=True
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player = Player(1000, self)
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self.schedule.add(player)
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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self.grid.place_agent(player, (x, y))
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for i in range(self.boxes_number):
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box = Box(i, self)
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self.schedule.add(box)
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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try:
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self.grid.place_agent(box, (x, y))
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except:
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pass
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# self.datacollector=DataCollector #informacje o stanie planszy, pozycja agenta
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def step(self):
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self.schedule.step()
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# self.datacollector.collect(self) #na razie niepotrzebne |