60 lines
2.2 KiB
Python
60 lines
2.2 KiB
Python
from mesa import Model
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from hero import Player
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from othercharacters import Creature, Box, Wall, dice
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from armory import WM1, A1, WR1, S1, WM2, A2
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from mesa.time import RandomActivation
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from mesa.space import MultiGrid
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# from mesa.datacollection import DataCollector
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import random
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x = 10
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y = 10
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step_counter = 0
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boxes_number = 4
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creatures_number = 5
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class GameMap(Model):
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def __init__(self, x, y):
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self.grid = MultiGrid(x, y, False)
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self.schedule = RandomActivation(self) # agenci losowo po kolei wykonują swoje akcje
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# to jest potrzebne przy założeniu, że potwory chodzą?
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self.boxes_number = boxes_number
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self.creatures_number = creatures_number
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self.running = True
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# player = Player(1000, self)
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player = Player(1000, self, "Janusz", 3, 3, 3, 20, 20, WM1, A1, 0, WR1, S1)
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self.schedule.add(player)
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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self.grid.place_agent(player, (x, y))
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for i in range(self.boxes_number):
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box = Box(i, self)
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# self.schedule.add(box)
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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if self.grid.is_cell_empty((x, y)):
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self.grid.place_agent(box, (x, y))
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self.schedule.add(box)
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else:
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pass
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for i in range(self.boxes_number,
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self.boxes_number + self.creatures_number): # taki range, żeby każdy agent miał poprawne unique_id
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# creature = Creature(i, self)
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creature = Creature(i, self, "Goblin", 1, 1, 1, 1, 1, WM2, A2, dice(6))
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x = self.random.randrange(self.grid.width)
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y = self.random.randrange(self.grid.height)
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if self.grid.is_cell_empty((x, y)):
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self.grid.place_agent(creature, (x, y))
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self.schedule.add(creature)
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else:
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pass
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# self.datacollector=DataCollector #informacje o stanie planszy, pozycja agenta
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def step(self):
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self.schedule.step()
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# self.datacollector.collect(self) #na razie niepotrzebne
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