19 lines
370 B
C#
19 lines
370 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class shield : MonoBehaviour
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{
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public float duration;
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private void Update()
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{
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duration -= Time.deltaTime;
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if(duration <= 0)
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{
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this.gameObject.transform.parent.tag = "Player";
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Destroy(this.gameObject);
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}
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}
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}
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