Game/Library/PackageCache/com.unity.analytics@3.2.3/DataPrivacy/DataPrivacyButton.cs

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2021-01-16 18:29:12 +01:00
#if ENABLE_CLOUD_SERVICES_ANALYTICS
using System;
using System.Runtime.InteropServices;
using UnityEngine.UI;
namespace UnityEngine.Analytics
{
public class DataPrivacyButton : Button
{
#if UNITY_WEBGL && !UNITY_EDITOR
[DllImport("__Internal")]
private static extern void OpenNewWindow(string url);
#endif
bool urlOpened = false;
DataPrivacyButton()
{
onClick.AddListener(OpenDataPrivacyUrl);
}
void OnFailure(string reason)
{
interactable = true;
Debug.LogWarning(String.Format("Failed to get data privacy url: {0}", reason));
}
void OpenUrl(string url)
{
interactable = true;
urlOpened = true;
#if UNITY_WEBGL && !UNITY_EDITOR
OpenNewWindow(url);
#else
Application.OpenURL(url);
#endif
}
void OpenDataPrivacyUrl()
{
interactable = false;
DataPrivacy.FetchPrivacyUrl(OpenUrl, OnFailure);
}
void OnApplicationFocus(bool hasFocus)
{
if (hasFocus && urlOpened)
{
urlOpened = false;
// Immediately refresh the remote config so new privacy settings can be enabled
// as soon as possible if they have changed.
RemoteSettings.ForceUpdate();
}
}
}
}
#endif //ENABLE_CLOUD_SERVICES_ANALYTICS