namespace UnityEngine.Purchasing
{
///
/// Informs Unity Purchasing as to whether an Application
/// has finished processing a purchase.
///
public enum PurchaseProcessingResult
{
///
/// The application has finished processing the purchase.
///
/// Unity Purchasing should not inform the application of this
/// transaction again.
///
Complete,
///
/// The application has not finished processing the purchase,
/// eg it is pushing it to a server asynchronously.
///
/// Unity Purchasing should continue to send the application notifications
/// about this transaction when it starts.
///
Pending
}
}