53 lines
940 B
C#
53 lines
940 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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using UnityEngine;
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public class Pause : MonoBehaviour
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{
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public GameObject pauseObj;
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private float tempTimeScale;
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.Escape))
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{
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if(Time.timeScale !=0)
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{
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tempTimeScale = Time.timeScale;
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}
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PauseGame();
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}
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}
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void PauseGame()
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{
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pauseObj.SetActive(!pauseObj.activeInHierarchy);
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if(Time.timeScale !=0)
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{
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Time.timeScale = 0;
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} else
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{
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Time.timeScale = tempTimeScale;
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}
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}
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public void ResumeButton()
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{
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PauseGame();
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}
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public void MenuButton()
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{
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Time.timeScale = 1;
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SceneManager.LoadScene(0);
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}
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public void ExitButton()
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{
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Application.Quit();
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}
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}
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