27 lines
655 B
C#
27 lines
655 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerCarMuvement : MonoBehaviour
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{
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public float carHorizontalSpeed = 2f;
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private Vector3 carPosition;
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public float maxDurability = 100f;
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public float durability;
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void Start()
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{
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carPosition = this.gameObject.transform.position;
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durability = maxDurability;
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}
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void Update()
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{
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carPosition.x += Input.GetAxis("Horizontal") * carHorizontalSpeed * Time.deltaTime;
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carPosition.x = Mathf.Clamp(carPosition.x, -2.35f, 2.35f);
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this.gameObject.transform.position = carPosition;
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}
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} |