Game/Assets/Scripts/PlayerCarMuvement.cs
2021-01-16 18:29:12 +01:00

27 lines
655 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCarMuvement : MonoBehaviour
{
public float carHorizontalSpeed = 2f;
private Vector3 carPosition;
public float maxDurability = 100f;
public float durability;
void Start()
{
carPosition = this.gameObject.transform.position;
durability = maxDurability;
}
void Update()
{
carPosition.x += Input.GetAxis("Horizontal") * carHorizontalSpeed * Time.deltaTime;
carPosition.x = Mathf.Clamp(carPosition.x, -2.35f, 2.35f);
this.gameObject.transform.position = carPosition;
}
}