32 lines
701 B
C#
32 lines
701 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PointsManager : MonoBehaviour
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{
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static public int points;
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private float secoundDelay = 1;
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void Start()
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{
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points = 0;
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this.gameObject.GetComponent<MeshRenderer>().sortingLayerName = "Points";
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this.gameObject.GetComponent<TextMesh>().color = new Color(1f, 1f, 1f, 0.7f);
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}
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void Update()
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{
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this.gameObject.GetComponent<TextMesh>().text = points.ToString();
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secoundDelay -= Time.deltaTime;
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if(secoundDelay <= 0)
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{
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points +=1;
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secoundDelay = 1;
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}
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if (points < 0)
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{
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points = 0;
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}
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}
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}
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