Game/Assets/Scripts/PoliceCarSpawner.cs
2021-01-16 18:29:12 +01:00

33 lines
778 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PoliceCarSpawner : MonoBehaviour
{
public float carSpawnDelay = 2f;
public GameObject Police;
private float spawnDealy;
private void Start()
{
spawnDealy = carSpawnDelay;
}
private void Update()
{
spawnDealy -= Time.deltaTime;
if (spawnDealy <= 0)
{
spawnCar();
spawnDealy = carSpawnDelay;
}
}
void spawnCar()
{
GameObject car = (GameObject)Instantiate(Police, new Vector3(0, 6f, 0), Quaternion.Euler(new Vector3(0, 0, 180)));
car.GetComponent<CivilCarBehaviour>().direction = 1;
car.GetComponent<CivilCarBehaviour>().civilCarSpeed = 8f;
}
}