37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bomb : MonoBehaviour
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{
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public GameObject explosion;
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public int bombDamage;
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public float bombSpeed;
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[HideInInspector]
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public int pointsPerBomb;
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void Update()
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{
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this.gameObject.transform.Translate(new Vector3(0, -1, 0) * bombSpeed * Time.deltaTime);
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}
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void OnTriggerEnter2D(Collider2D obj)
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{
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if(obj.gameObject.tag == "Player")
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{
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PointsManager.points -= pointsPerBomb;
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obj.gameObject.GetComponent<PlayerCarMuvement>().durability -= bombDamage;
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Instantiate(explosion, gameObject.transform.position, Quaternion.identity);
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Destroy(this.gameObject);
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} else if(obj.gameObject.tag =="Shield")
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{
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Instantiate(explosion, gameObject.transform.position, Quaternion.identity);
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Destroy(this.gameObject);
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} else if(obj.gameObject.tag =="EndOfTheRoad")
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{
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PointsManager.points += pointsPerBomb;
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Destroy(this.gameObject);
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}
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}
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}
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