Game/Assets/Scripts/BonusSpawner.cs
2021-01-16 18:29:12 +01:00

34 lines
666 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BonusSpawner : MonoBehaviour {
public GameObject[] bonuses;
public int minDelay;
public int maxDelay;
private float delay;
void Start()
{
delay = Random.Range(minDelay, maxDelay);
}
void Update()
{
delay -= Time.deltaTime;
if (delay <= 0)
{
delay = Random.Range(minDelay, maxDelay);
SpawnBonus();
}
}
void SpawnBonus()
{
Instantiate(bonuses[(int)Random.Range(0, 2)], new Vector3(Random.Range(-2.3f, 2.3f), 6f, 0), Quaternion.identity);
}
}