33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public GameObject explosion;
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public int bulletDamege;
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[HideInInspector]
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public int direction;
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public float bulletSpeed;
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void Update()
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{
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this.gameObject.transform.Translate(new Vector3(direction, 0, 0) * bulletSpeed * Time.deltaTime);
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}
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void OnTriggerEnter2D(Collider2D obj)
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{
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if (obj.gameObject.tag == "Player")
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{
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obj.gameObject.GetComponent<PlayerCarMuvement>().durability -= bulletDamege;
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GameObject spawnedExplosion = (GameObject)Instantiate(explosion, gameObject.transform.position, Quaternion.identity);
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spawnedExplosion.GetComponent<AudioSource>().enabled = false;
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spawnedExplosion.transform.localScale = new Vector3(0.2f, 0.2f, 1f);
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Destroy(this.gameObject);
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} else if (obj.gameObject.tag == "Shield" || obj.gameObject.tag == "Barrier" || obj.gameObject.tag == "PoliceCarB")
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{
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Destroy(this.gameObject);
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}
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}
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}
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