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Game/Library/PackageCache/com.unity.analytics@3.2.3/Tests/Editor/TutorialStepTests.cs
2021-01-16 18:29:12 +01:00

40 lines
1.1 KiB
C#

using System;
using NUnit.Framework;
namespace UnityEngine.Analytics.Tests
{
public partial class AnalyticsEventTests
{
[Test]
public void TutorialStep_StepIndexTest(
[Values(-1, 0, 1)] int stepIndex
)
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.TutorialStep(stepIndex));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void TutorialStep_TutorialIdTest(
[Values("test_tutorial", "", null)] string tutorialId
)
{
var stepIndex = 0;
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.TutorialStep(stepIndex, tutorialId));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void TutorialStep_CustomDataTest()
{
var stepIndex = 0;
var tutorialId = "test_tutorial";
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.TutorialStep(stepIndex, tutorialId, m_CustomData));
EvaluateCustomData(m_CustomData);
EvaluateAnalyticsResult(m_Result);
}
}
}