36 lines
753 B
C#
36 lines
753 B
C#
using System.Threading;
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namespace UnityEditor.PackageManager.UI
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{
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internal class ThreadedDelay
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{
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public int Length { get; set; } // In milliseconds
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public bool IsDone { get; private set; }
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public ThreadedDelay(int length = 0)
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{
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Length = length;
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IsDone = false;
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}
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public void Start()
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{
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if (Length <= 0)
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{
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IsDone = true;
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return;
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}
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IsDone = false;
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Thread newThread = new Thread(() =>
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{
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Thread.Sleep(Length);
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IsDone = true;
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});
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newThread.Start();
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}
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}
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}
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