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Game/Library/PackageCache/com.unity.package-manager-ui@2.0.13/Tests/Editor/Services/MockOperationFactory.cs
2021-01-16 18:29:12 +01:00

52 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Tests
{
internal class MockOperationFactory : IOperationFactory
{
public IEnumerable<PackageInfo> Packages { get; set; }
public MockAddOperation AddOperation { get; set; }
public MockSearchOperation SearchOperation { private get; set; }
public MockRemoveOperation RemoveOperation { private get; set; }
public MockOperationFactory()
{
Packages = Enumerable.Empty<PackageInfo>();
}
public void ResetOperations()
{
if (AddOperation != null)
AddOperation.ResetEvents();
AddOperation = null;
if (RemoveOperation != null)
RemoveOperation.ResetEvents();
RemoveOperation = null;
SearchOperation = null;
}
public IListOperation CreateListOperation(bool offlineMode = false)
{
return new MockListOperation(this);
}
public ISearchOperation CreateSearchOperation()
{
return SearchOperation ?? new MockSearchOperation(this, Packages);
}
public IAddOperation CreateAddOperation()
{
return AddOperation ?? new MockAddOperation(this, Packages.First());
}
public IRemoveOperation CreateRemoveOperation()
{
return RemoveOperation ?? new MockRemoveOperation(this);
}
}
}