Game/Library/PackageCache/com.unity.purchasing@2.1.1/Runtime/managed/Purchasing/ConfigurationBuilder.cs
2021-01-16 18:29:12 +01:00

210 lines
8.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using UnityEngine.Purchasing.Extension;
namespace UnityEngine.Purchasing
{
/// <summary>
/// Maps store specific Product identifiers to one
/// or more store identifiers.
///
/// The name is deliberately terse for use as a collection initializer.
/// </summary>
public class IDs : IEnumerable<KeyValuePair<string, string>>
{
private Dictionary<string, string> m_Dic = new Dictionary<string, string>();
/// <summary>
/// Returns an enumerator that iterates through the collection.
/// </summary>
/// <returns> An IEnumerator object that can be used to iterate through the collection. </returns>
IEnumerator IEnumerable.GetEnumerator()
{
return m_Dic.GetEnumerator();
}
/// <summary>
/// Add a product identifier to a list of store names with string.
/// </summary>
/// <param name="id"> Product identifier. </param>
/// <param name="stores"> List of stores by string, to which we the id will be mapped to. </param>
public void Add(string id, params string[] stores)
{
foreach (var store in stores)
m_Dic[store] = id;
}
/// <summary>
/// Add a product identifier to a list of store names with non strings such as Enums.
/// </summary>
/// <param name="id"> Product identifier. </param>
/// <param name="stores"> List of stores by other object, to which we the id will be mapped to. </param>
public void Add(string id, params object[] stores)
{
foreach (var store in stores)
m_Dic[store.ToString()] = id;
}
internal string SpecificIDForStore(string store, string defaultValue)
{
if (m_Dic.ContainsKey(store))
return m_Dic[store];
return defaultValue;
}
/// <summary>
/// Retrieve an Enumerator with which can be used to iterate through the internal map structure.
/// </summary>
/// <returns> Enumerator as a Key/Value pair. </returns>
public IEnumerator<KeyValuePair<string, string>> GetEnumerator()
{
return m_Dic.GetEnumerator();
}
}
/// <summary>
/// Builds configuration for Unity Purchasing,
/// consisting of products and store specific configuration details.
/// </summary>
public class ConfigurationBuilder
{
private PurchasingFactory m_Factory;
private HashSet<ProductDefinition> m_Products = new HashSet<ProductDefinition>();
internal ConfigurationBuilder(PurchasingFactory factory)
{
m_Factory = factory;
}
/// <summary>
/// Obsolete. Please use useCatalogProvider instead.
/// </summary>
/// <value> True it the project will use the catalog stored on the cloud. </value>
[Obsolete("This property has been renamed 'useCatalogProvider'", false)]
public bool useCloudCatalog
{
get;
set;
}
/// <summary>
/// Whether or not the project will use the catalog stored on the cloud or the one cached locally.
/// </summary>
/// <value> True if the project will use the catalog stored on the cloud. </value>
public bool useCatalogProvider
{
get;
set;
}
/// <summary>
/// The set of products in the catalog.
/// </summary>
public HashSet<ProductDefinition> products
{
get { return m_Products; }
}
internal PurchasingFactory factory
{
get { return m_Factory; }
}
/// <summary>
/// Configure the store as specified by the template parameter.
/// </summary>
/// <typeparam name="T"> Implementation of <c>IStoreConfiguration</c> </typeparam>
/// <returns> The store configuration as an object. </returns>
public T Configure<T>() where T : IStoreConfiguration
{
return m_Factory.GetConfig<T>();
}
/// <summary>
/// Create an instance of the configuration builder.
/// </summary>
/// <param name="first"> The first purchasing module. </param>
/// <param name="rest"> The remaining purchasing modules, excluding the one passes as first. </param>
/// <returns> The instance of the configuration builder as specified. </returns>
public static ConfigurationBuilder Instance(IPurchasingModule first, params IPurchasingModule[] rest)
{
PurchasingFactory factory = new PurchasingFactory(first, rest);
return new ConfigurationBuilder(factory);
}
/// <summary>
/// Add a product to the configuration builder.
/// </summary>
/// <param name="id"> The id of the product. </param>
/// <param name="type"> The type of the product. </param>
/// <returns> The instance of the configuration builder with the new product added. </returns>
public ConfigurationBuilder AddProduct(string id, ProductType type)
{
return AddProduct(id, type, null);
}
/// <summary>
/// Add a product to the configuration builder.
/// </summary>
/// <param name="id"> The id of the product. </param>
/// <param name="type"> The type of the product. </param>
/// <param name="storeIDs"> The object representing store IDs the product is to be added to. </param>
/// <returns> The instance of the configuration builder with the new product added. </returns>
public ConfigurationBuilder AddProduct(string id, ProductType type, IDs storeIDs)
{
return AddProduct(id, type, storeIDs, (IEnumerable<PayoutDefinition>)null);
}
/// <summary>
/// Add a product to the configuration builder.
/// </summary>
/// <param name="id"> The id of the product. </param>
/// <param name="type"> The type of the product. </param>
/// <param name="storeIDs"> The object representing store IDs the product is to be added to. </param>
/// <param name="payout"> The payout definition of the product. </param>
/// <returns> The instance of the configuration builder with the new product added. </returns>
public ConfigurationBuilder AddProduct(string id, ProductType type, IDs storeIDs, PayoutDefinition payout)
{
return AddProduct(id, type, storeIDs, new List<PayoutDefinition> { payout });
}
/// <summary>
/// Add a product to the configuration builder.
/// </summary>
/// <param name="id"> The id of the product. </param>
/// <param name="type"> The type of the product. </param>
/// <param name="storeIDs"> The object representing store IDs the product is to be added to. </param>
/// <param name="payouts"> The enumerator of the payout definitions of the product. </param>
/// <returns> The instance of the configuration builder with the new product added. </returns>
public ConfigurationBuilder AddProduct(string id, ProductType type, IDs storeIDs, IEnumerable<PayoutDefinition> payouts)
{
var specificId = id;
// Extract our store specific ID if present, according to the current store.
if (storeIDs != null)
specificId = storeIDs.SpecificIDForStore(factory.storeName, id);
var product = new ProductDefinition(id, specificId, type);
product.SetPayouts(payouts);
m_Products.Add(product);
return this;
}
/// <summary>
/// Add multiple products to the configuration builder.
/// </summary>
/// <param name="products"> The enumerator of the product definitions to be added. </param>
/// <returns> The instance of the configuration builder with the new product added. </returns>
public ConfigurationBuilder AddProducts(IEnumerable<ProductDefinition> products)
{
foreach (var product in products) {
m_Products.Add(product);
}
return this;
}
}
}