Game/Library/PackageCache/com.unity.purchasing@2.1.1/Runtime/managed/Purchasing/Extension/IStore.cs
2021-01-16 18:29:12 +01:00

44 lines
1.9 KiB
C#

using System.Collections.ObjectModel;
using System.Collections.Generic;
namespace UnityEngine.Purchasing.Extension
{
/// <summary>
/// Represents the public interface of the underlying store system such as Google Play,
/// or the Apple App store.
/// </summary>
public interface IStore
{
/// <summary>
/// Initialize the instance using the specified <see cref="!:IStoreCallback" />.
/// </summary>
/// <param name="callback"> The callback interface for the store. </param>
void Initialize(IStoreCallback callback);
/// <summary>
/// Fetch the latest product metadata, including purchase receipts,
/// asynchronously with results returned via <c>IStoreCallback</c>.
/// </summary>
/// <param name="products"> The collection of products desired </param>
void RetrieveProducts(ReadOnlyCollection<ProductDefinition> products);
/// <summary>
/// Handle a purchase request from a user.
/// Developer payload is provided for stores
/// that define such a concept (Google Play).
/// </summary>
/// <param name="product"> The product to be purchased. </param>
/// <param name="developerPayload"> The developer payload expected by the specific store implementation </param>
void Purchase(ProductDefinition product, string developerPayload);
/// <summary>
/// Called by Unity Purchasing when a transaction has been recorded.
/// Store systems should perform any housekeeping here,
/// such as closing transactions or consuming consumables.
/// </summary>
/// <param name="product"> The product purchased </param>
/// <param name="transactionId"> The id of the transaction </param>
void FinishTransaction(ProductDefinition product, string transactionId);
}
}