61 lines
2.6 KiB
C#
61 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// Used by Applications to control Unity Purchasing.
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/// </summary>
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public interface IStoreController
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{
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/// <summary>
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/// Gets the collection of products in the store.
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/// </summary>
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/// <value> The product collection. </value>
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ProductCollection products { get; }
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/// <summary>
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/// Initiate a purchase from the controlled store.
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/// </summary>
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/// <param name="product"> The product to be purchased. </param>
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/// <param name="payload"> The developer payload provided for certain stores that define such a concept (ex: Google Play). </param>
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void InitiatePurchase(Product product, string payload);
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/// <summary>
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/// Initiate a purchase from the controlled store.
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/// </summary>
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/// <param name="productId"> The id of the product to be purchased. </param>
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/// <param name="payload"> The developer payload provided for certain stores that define such a concept (ex: Google Play). </param>
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void InitiatePurchase(string productId, string payload);
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/// <summary>
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/// Initiate a purchase from the controlled store.
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/// </summary>
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/// <param name="product"> The product to be purchased. </param>
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void InitiatePurchase(Product product);
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/// <summary>
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/// Initiate a purchase from the controlled store
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/// </summary>
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/// <param name="productId"> The id of the product to be purchased. </param>
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void InitiatePurchase(string productId);
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/// <summary>
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/// Fetch additional products from the controlled store.
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/// </summary>
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/// <param name="products"> The set of product definitions to be fetched. </param>
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/// <param name="successCallback"> The event triggered on a succesful fetch. </param>
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/// <param name="failCallback"> The event triggered on a failed fetch. </param>
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void FetchAdditionalProducts(HashSet<ProductDefinition> products, Action successCallback,
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Action<InitializationFailureReason> failCallback);
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/// <summary>
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/// Where an Application returned ProcessingResult.Pending
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/// from IStoreListener.ProcessPurchase(), Applications should call
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/// this method when processing completes.
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/// </summary>
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/// <param name="product"> The product for which its pending purchase it to be confirmed. </param>
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void ConfirmPendingPurchase(Product product);
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}
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}
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