159 lines
5.8 KiB
C#
159 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// Product definition used by Apps declaring products for sale.
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/// </summary>
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public class ProductDefinition
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{
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/// <summary>
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/// Default constructor
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/// </summary>
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private ProductDefinition()
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{
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}
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/// <summary>
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/// Parametrized constructor
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/// </summary>
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/// <param name="id"> The product id. </param>
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/// <param name="storeSpecificId"> The product's id for a specific store. </param>
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/// <param name="type"> The product type. </param>
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public ProductDefinition(string id, string storeSpecificId, ProductType type) : this(id, storeSpecificId, type, true)
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{
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}
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/// <summary>
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/// Parametrized constructor
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/// </summary>
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/// <param name="id"> The product id. </param>
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/// <param name="storeSpecificId"> The product's id for a specific store. </param>
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/// <param name="type"> The product type. </param>
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/// <param name="enabled"> Whether the product is enabled for purchase or not. </param>
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public ProductDefinition(string id, string storeSpecificId, ProductType type, bool enabled) : this(id, storeSpecificId, type, enabled, (IEnumerable<PayoutDefinition>)null)
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{
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}
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/// <summary>
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/// Parametrized constructor
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/// </summary>
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/// <param name="id"> The product id. </param>
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/// <param name="storeSpecificId"> The product's id for a specific store. </param>
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/// <param name="type"> The product type. </param>
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/// <param name="enabled"> Whether the product is enabled for purchase or not. </param>
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/// <param name="payout"> The payout definition for the product once purchased. </param>
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public ProductDefinition(string id, string storeSpecificId, ProductType type, bool enabled, PayoutDefinition payout) : this(id, storeSpecificId, type, enabled, new List<PayoutDefinition> { payout })
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{
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}
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/// <summary>
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/// Parametrized constructor
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/// </summary>
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/// <param name="id"> The product id. </param>
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/// <param name="storeSpecificId"> The product's id for a specific store. </param>
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/// <param name="type"> The product type. </param>
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/// <param name="enabled"> Whether the product is enabled for purchase or not. </param>
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/// <param name="payouts"> The payout definitions for the product once purchased. </param>
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public ProductDefinition(string id, string storeSpecificId, ProductType type, bool enabled, IEnumerable<PayoutDefinition> payouts)
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{
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this.id = id;
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this.storeSpecificId = storeSpecificId;
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this.type = type;
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this.enabled = enabled;
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SetPayouts(payouts);
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}
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/// <summary>
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/// Parametrized constructor, creating a ProductDefinition where the id is the same as the store specific ID.
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/// </summary>
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/// <param name="id"> The product id as well as its store-specific id. </param>
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/// <param name="type"> The product type. </param>
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public ProductDefinition(string id, ProductType type) : this(id, id, type)
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{
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}
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/// <summary>
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/// Store independent ID.
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/// </summary>
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public string id { get; private set; }
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/// <summary>
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/// The ID this product has on a specific store.
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/// </summary>
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public string storeSpecificId { get; private set; }
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/// <summary>
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/// The type of the product.
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/// </summary>
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public ProductType type { get; private set; }
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/// <summary>
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/// Whether or not the product is enabled for purchase.
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/// </summary>
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public bool enabled { get; private set; }
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/// <summary>
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/// Check if this product definition is equal to another.
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/// </summary>
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/// <param name="obj"> The product definition to compare with this object. </param>
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/// <returns> True if the definitions are equal </returns>
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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ProductDefinition p = obj as ProductDefinition;
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if (p == null)
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return false;
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return (id == p.id);
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}
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/// <summary>
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/// Get the unique Hash representing the product definition.
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/// </summary>
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/// <returns> The hash code as integer </returns>
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public override int GetHashCode()
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{
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return id.GetHashCode();
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}
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private List<PayoutDefinition> m_Payouts = new List<PayoutDefinition>();
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/// <summary>
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/// Gets all payouts attached to this product.
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/// </summary>
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/// <value>The payouts.</value>
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public IEnumerable<PayoutDefinition> payouts {
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get {
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return m_Payouts;
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}
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}
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/// <summary>
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/// Gets the first attached payout. This is a shortcut for the case where only one payout is attached to the product.
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/// </summary>
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/// <value>The payout.</value>
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public PayoutDefinition payout {
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get {
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return m_Payouts.Count > 0 ? m_Payouts[0] : null;
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}
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}
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/// <summary>
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/// Update this product's payouts
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/// </summary>
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/// <param name="newPayouts">A set of payouts to replace the current payouts on this product definition</param>
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internal void SetPayouts(IEnumerable<PayoutDefinition> newPayouts)
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{
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if (newPayouts == null)
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return;
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m_Payouts.Clear();
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m_Payouts.AddRange(newPayouts);
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}
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}
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}
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