Game/Library/PackageCache/com.unity.purchasing@2.1.1/Runtime/managed/Purchasing/ProductMetadata.cs
2021-01-16 18:29:12 +01:00

63 lines
2.2 KiB
C#

namespace UnityEngine.Purchasing
{
/// <summary>
/// Metadata for the product, namely that which is relevant to the store subsystem
/// </summary>
public class ProductMetadata
{
/// <summary>
/// Parametrized constructor
/// </summary>
/// <param name="priceString"> The price, as a string. </param>
/// <param name="title"> The title of the product. </param>
/// <param name="description"> The description of the product. </param>
/// <param name="currencyCode"> The currency code of the localized price. </param>
/// <param name="localizedPrice"> The localized price, by currency. </param>
public ProductMetadata(string priceString, string title, string description, string currencyCode, decimal localizedPrice)
{
localizedPriceString = priceString;
localizedTitle = title;
localizedDescription = description;
isoCurrencyCode = currencyCode;
this.localizedPrice = localizedPrice;
}
/// <summary>
/// Default constructor
/// </summary>
public ProductMetadata()
{
}
/// <summary>
/// Gets the localized price.
/// This is the price formatted with currency symbol.
/// </summary>
/// <value>The localized price string.</value>
public string localizedPriceString { get; internal set; }
/// <summary>
/// Gets the localized title, as retrieved from the store subsystem;
/// Apple, Google etc.
/// </summary>
public string localizedTitle { get; internal set; }
/// <summary>
/// Gets the localized description, as retrieved from the store subsystem;
/// Apple, Google etc.
/// </summary>
public string localizedDescription { get; internal set; }
/// <summary>
/// The product's currency in ISO 4217 format eg GBP, USD etc.
/// </summary>
public string isoCurrencyCode { get; internal set; }
/// <summary>
/// The product's price, denominated in the currency
/// indicated by <c>isoCurrencySymbol</c>.
/// </summary>
public decimal localizedPrice { get; internal set; }
}
}