Game/Library/PackageCache/com.unity.purchasing@2.1.1/Runtime/managed/Purchasing/UnityPurchasing.cs
2021-01-16 18:29:12 +01:00

87 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine.Purchasing.Extension;
namespace UnityEngine.Purchasing
{
/// <summary>
/// The core abstract implementation for Unity Purchasing.
/// </summary>
public abstract class UnityPurchasing
{
/// <summary>
/// The main initialization call for Unity Purchasing.
/// </summary>
/// <param name="listener"> The <c>IStoreListener</c> to receive callbacks for future transactions </param>
/// <param name="builder"> The <c>ConfigurationBuilder</c> containing the product definitions mapped to stores </param>
public static void Initialize(IStoreListener listener, ConfigurationBuilder builder)
{
#if UNITY_2017_1_OR_NEWER
Initialize(listener, builder, UnityEngine.Debug.unityLogger, Application.persistentDataPath, new UnityAnalytics(), builder.factory.GetCatalogProvider());
#else
Initialize(listener, builder, UnityEngine.Debug.logger, Application.persistentDataPath, new UnityAnalytics(), builder.factory.GetCatalogProvider());
#endif
}
/// <summary>
/// This is useful in certain test scenarios, such as repeatedly testing
/// an App's behaviour when purchases are restored.
///
/// This is a static method since developers may wish to clear the log before
/// initialising IAP.
/// </summary>
public static void ClearTransactionLog()
{
#if UNITY_2017_1_OR_NEWER
var log = new TransactionLog(UnityEngine.Debug.unityLogger, Application.persistentDataPath);
#else
var log = new TransactionLog(UnityEngine.Debug.logger, Application.persistentDataPath);
#endif
log.Clear();
}
/// <summary>
/// Created for integration testing.
/// </summary>
internal static void Initialize(IStoreListener listener, ConfigurationBuilder builder,
ILogger logger, string persistentDatapath, IUnityAnalytics analytics, ICatalogProvider catalog)
{
var transactionLog = new TransactionLog(logger, persistentDatapath);
var manager = new PurchasingManager(transactionLog, logger, builder.factory.service, builder.factory.storeName);
var analyticsReporter = new AnalyticsReporter(analytics);
// Proxy the PurchasingManager's callback interface to forward Transactions to Analytics.
var proxy = new StoreListenerProxy(listener, analyticsReporter, builder.factory);
FetchAndMergeProducts(builder.useCatalogProvider, builder.products, catalog, response =>
{
manager.Initialize(proxy, response);
});
}
internal static void FetchAndMergeProducts(bool useCatalog,
HashSet<ProductDefinition> localProductSet, ICatalogProvider catalog, Action<HashSet<ProductDefinition>> callback)
{
if (useCatalog && catalog != null)
{
catalog.FetchProducts(cloudProducts => {
var updatedProductSet = new HashSet<ProductDefinition>(localProductSet);
foreach (var product in cloudProducts)
{
// Products are hashed by id, so this should remove the local product with the same id before adding the cloud product
updatedProductSet.Remove(product);
updatedProductSet.Add(product);
}
callback(updatedProductSet);
});
}
else
{
callback(localProductSet);
}
}
}
}