Pracownia-Programowania-Pro.../Assets/Scripts/Others/GameScene.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameScene : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
SceneManager.LoadScene("GameScene");
Debug.Log("You won!");
}
}
}