Pracownia-Programowania-Pro.../Assets/Scripts/Others/ParticleDestroyer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleDestroyer : MonoBehaviour
{
void OnBecameInvisible()
{
Debug.Log("Invisible particle");
DestroyParticles();
}
void DestroyParticles()
{
Destroy(gameObject);
}
}