39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerStats : MonoBehaviour
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{
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public Text winsText;
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public Text deathText;
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public Text killsText;
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public Text description;
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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description.GetComponent<Text>().enabled = true;
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winsText.GetComponent<Text>().enabled = true;
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deathText.GetComponent<Text>().enabled = true;
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killsText.GetComponent<Text>().enabled = true;
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winsText.text = PlayerPrefs.GetInt("Wins").ToString();
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deathText.text = PlayerPrefs.GetInt("Deaths").ToString();
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killsText.text = PlayerPrefs.GetInt("Kills").ToString();
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}
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}
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void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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description.GetComponent<Text>().enabled = false;
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winsText.GetComponent<Text>().enabled = false;
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deathText.GetComponent<Text>().enabled = false;
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killsText.GetComponent<Text>().enabled = false;
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}
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}
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}
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