Pracownia-Programowania-Pro.../Assets/Scripts/DungeonGen/DeleteRooms.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeleteRooms : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Obstacle"))
{
Destroy(other.gameObject);
}
}
}