2020-12-20 13:37:48 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerShooting : MonoBehaviour
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{
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public Transform firePoint;
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public GameObject bullet;
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private bool isShooting = false;
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2021-01-13 18:58:14 +01:00
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public float attackDelay = 1.5f;
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private bool isAttackPressed;
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2020-12-20 13:37:48 +01:00
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void Update()
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{
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if (Input.GetButtonDown("Fire1"))
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{
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2021-01-13 18:58:14 +01:00
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isAttackPressed= true;
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2020-12-20 13:37:48 +01:00
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}
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2021-01-13 18:58:14 +01:00
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}
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2020-12-20 13:37:48 +01:00
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2021-01-13 18:58:14 +01:00
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void FixedUpdate()
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{
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if (isAttackPressed)
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2020-12-20 13:37:48 +01:00
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{
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2021-01-13 18:58:14 +01:00
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isAttackPressed = false;
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if (isShooting == false)
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{
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isShooting = true;
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Instantiate(bullet, firePoint.position, firePoint.rotation);
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Invoke("AttackComplete", attackDelay);
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}
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2020-12-20 13:37:48 +01:00
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}
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}
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2021-01-13 18:58:14 +01:00
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void AttackComplete()
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{
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isShooting = false;
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}
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2020-12-20 13:37:48 +01:00
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}
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