Added music, added options menu
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parent
232bd25285
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295ac47fc4
8
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Assets/OptionsMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class OptionsMenu : MonoBehaviour
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{
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public AudioMixer mixer;
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public void Volume (float volume)
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{
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mixer.SetFloat("volume", Mathf.Log10(volume) *20);
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PlayerPrefs.SetFloat("volume", Mathf.Log10(volume) * 20);
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}
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}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@ -736,7 +736,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 3
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m_Sprite: {fileID: 21300000, guid: 0581abca4af1e5340af89791601e2148, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -527,7 +527,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 3
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@ -608,7 +608,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 3
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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17
Assets/SavedSettings.cs
Normal file
17
Assets/SavedSettings.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
public class SavedSettings : MonoBehaviour
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{
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public float value;
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public AudioMixer mixer;
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|
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void Start()
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{
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value = PlayerPrefs.GetFloat("volume");
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mixer.SetFloat("volume", value);
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}
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|
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}
|
11
Assets/SavedSettings.cs.meta
Normal file
11
Assets/SavedSettings.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -748,7 +748,7 @@ MonoBehaviour:
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@ -767,7 +767,7 @@ MonoBehaviour:
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m_Text: You died
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m_Text: You lost
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@ -1968,6 +1968,149 @@ MonoBehaviour:
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score: {fileID: 482127935}
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serializedVersion: 4
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type: 2}
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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GameObject:
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--- !u!114 &136979408
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@ -318,6 +340,116 @@ CanvasRenderer:
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- 'Stranger: Hello I am Marco. Who are you?'
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- 'Marco: Ah so you want to become adventurer, huh?'
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@ -523,7 +523,7 @@ MonoBehaviour:
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@ -45,7 +45,7 @@ public class Dialog : MonoBehaviour
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foreach(char letter in dialogSentences[index].ToCharArray())
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{
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}
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Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 194 B |
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Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 192 B |
Loading…
Reference in New Issue
Block a user