Added shooting, added bullet sprite
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Assets/Prefabs/Bullet.prefab
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148
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39
Assets/Scripts/Bullet.cs
Normal file
39
Assets/Scripts/Bullet.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Bullet : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int speed;
|
||||||
|
public Rigidbody2D rb;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb.AddForce(transform.right * speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Enemy"))
|
||||||
|
{
|
||||||
|
DestroyBullet();
|
||||||
|
Debug.Log("Enemy damage taken");
|
||||||
|
}
|
||||||
|
if (other.CompareTag("Obstacle"))
|
||||||
|
{
|
||||||
|
DestroyBullet();
|
||||||
|
Debug.Log("Obstacle detected");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnBecameInvisible()
|
||||||
|
{
|
||||||
|
Debug.Log("Invisible bullet");
|
||||||
|
DestroyBullet();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DestroyBullet()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
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|
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|
Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
|
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difference.Normalize();
|
difference.Normalize();
|
||||||
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|
float rotation = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
|
||||||
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|
transform.rotation = Quaternion.Euler(0f, 0f, rotation);
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}
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}
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25
Assets/Scripts/PlayerShooting.cs
Normal file
25
Assets/Scripts/PlayerShooting.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerShooting : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform firePoint;
|
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|
public GameObject bullet;
|
||||||
|
private bool isShooting = false;
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
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|
if (Input.GetButtonDown("Fire1"))
|
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|
{
|
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|
isShooting = true;
|
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|
}
|
||||||
|
|
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|
if (isShooting == true)
|
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|
{
|
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|
Instantiate(bullet,firePoint.position, firePoint.rotation);
|
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|
isShooting = false;
|
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|
}
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|
}
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11
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lightmap: 0
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compressionQuality: 50
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 64
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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||||||
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serializedVersion: 2
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||||||
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sprites:
|
||||||
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- serializedVersion: 2
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||||||
|
name: Bullet_0
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||||||
|
rect:
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||||||
|
serializedVersion: 2
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||||||
|
x: 9
|
||||||
|
y: 16
|
||||||
|
width: 11
|
||||||
|
height: 5
|
||||||
|
alignment: 0
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||||||
|
pivot: {x: 0, y: 0}
|
||||||
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 47656d65394e6ae10800000000000000
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internalID: 2208703988740019828
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indices:
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edges: []
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weights: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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||||||
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Square.png
Normal file
BIN
Assets/Square.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 78 B |
100
Assets/Square.png.meta
Normal file
100
Assets/Square.png.meta
Normal file
@ -0,0 +1,100 @@
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fileFormatVersion: 2
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guid: 1113f4afb834f1e4ca1785a4b8ca93a6
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||||||
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internalIDToNameTable: []
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||||||
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
|
||||||
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mipMapMode: 0
|
||||||
|
enableMipMap: 1
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||||||
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
|
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|
alphaTestReferenceValue: 0.5
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|
mipMapFadeDistanceStart: 1
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|
mipMapFadeDistanceEnd: 3
|
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bumpmap:
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|
convertToNormalMap: 0
|
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
|
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|
cubemapConvolution: 0
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seamlessCubemap: 0
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|
textureFormat: 1
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maxTextureSize: 2048
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|
textureSettings:
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serializedVersion: 2
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filterMode: 0
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aniso: 1
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mipBias: 0
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wrapU: 0
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wrapV: 0
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wrapW: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 3
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spriteExtrude: 1
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||||||
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 4
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
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|
buildTarget: DefaultTexturePlatform
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|
maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: 4
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline:
|
||||||
|
- - {x: -2, y: -2}
|
||||||
|
- {x: -2, y: 2}
|
||||||
|
- {x: 2, y: 2}
|
||||||
|
- {x: 2, y: -2}
|
||||||
|
physicsShape:
|
||||||
|
- - {x: -2, y: -2}
|
||||||
|
- {x: -2, y: 2}
|
||||||
|
- {x: 2, y: 2}
|
||||||
|
- {x: 2, y: -2}
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|
bones: []
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|
spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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|
assetBundleVariant:
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@ -5,6 +5,7 @@ TagManager:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Enemy
|
- Enemy
|
||||||
|
- Obstacle
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user