Added shooting, added bullet sprite

This commit is contained in:
Polarjad 2020-12-20 13:37:48 +01:00
parent dd529a49d1
commit a5e190bc41
15 changed files with 1196 additions and 8 deletions

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@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public int speed;
public Rigidbody2D rb;
void Start()
{
rb.AddForce(transform.right * speed);
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Enemy"))
{
DestroyBullet();
Debug.Log("Enemy damage taken");
}
if (other.CompareTag("Obstacle"))
{
DestroyBullet();
Debug.Log("Obstacle detected");
}
}
void OnBecameInvisible()
{
Debug.Log("Invisible bullet");
DestroyBullet();
}
void DestroyBullet()
{
Destroy(gameObject);
}
}

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@ -9,7 +9,11 @@ public class GunRotation : MonoBehaviour
{
Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
difference.Normalize();
float rotationZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rotationZ);
float rotation = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rotation);
}
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerShooting : MonoBehaviour
{
public Transform firePoint;
public GameObject bullet;
private bool isShooting = false;
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
isShooting = true;
}
if (isShooting == true)
{
Instantiate(bullet,firePoint.position, firePoint.rotation);
isShooting = false;
}
}
}

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