Added shooting, added bullet sprite
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Assets/Prefabs/Bullet.prefab
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148
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39
Assets/Scripts/Bullet.cs
Normal file
39
Assets/Scripts/Bullet.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Bullet : MonoBehaviour
|
||||
{
|
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public int speed;
|
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public Rigidbody2D rb;
|
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|
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void Start()
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{
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rb.AddForce(transform.right * speed);
|
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}
|
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|
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void OnTriggerEnter2D(Collider2D other)
|
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{
|
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if (other.CompareTag("Enemy"))
|
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{
|
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DestroyBullet();
|
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Debug.Log("Enemy damage taken");
|
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}
|
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if (other.CompareTag("Obstacle"))
|
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{
|
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DestroyBullet();
|
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|
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}
|
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}
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void OnBecameInvisible()
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{
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|
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DestroyBullet();
|
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}
|
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void DestroyBullet()
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{
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Destroy(gameObject);
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}
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}
|
11
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Normal file
11
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Normal file
@ -0,0 +1,11 @@
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{
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|
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difference.Normalize();
|
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transform.rotation = Quaternion.Euler(0f, 0f, rotationZ);
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25
Assets/Scripts/PlayerShooting.cs
Normal file
25
Assets/Scripts/PlayerShooting.cs
Normal file
@ -0,0 +1,25 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerShooting : MonoBehaviour
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{
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public Transform firePoint;
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public GameObject bullet;
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void Update()
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{
|
||||
if (Input.GetButtonDown("Fire1"))
|
||||
{
|
||||
isShooting = true;
|
||||
}
|
||||
|
||||
if (isShooting == true)
|
||||
{
|
||||
Instantiate(bullet,firePoint.position, firePoint.rotation);
|
||||
isShooting = false;
|
||||
}
|
||||
}
|
||||
}
|
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|
Loading…
Reference in New Issue
Block a user