using System.Collections; using System.Collections.Generic; using UnityEngine; public class HpBar : MonoBehaviour { public SpriteRenderer heart1; public SpriteRenderer heart2; public SpriteRenderer heart3; public SpriteRenderer heart4; public SpriteRenderer heart5; private PlayerHealth health; public Sprite brokenHeart; public GameObject player; void Start() { health = player.GetComponent(); } void Update() { if (health.currentHealth <= 4) { heart5.sprite = brokenHeart; } if (health.currentHealth <= 3) { heart4.sprite = brokenHeart; } if (health.currentHealth <= 2) { heart3.sprite = brokenHeart; } if (health.currentHealth <= 1) { heart2.sprite = brokenHeart; } if (health.currentHealth <= 0) { heart1.sprite = brokenHeart; } } }