using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseCursor : MonoBehaviour { private SpriteRenderer rend; public Sprite clickedCursor; public Sprite normalCursor; void Start() { Cursor.visible = false; rend = GetComponent(); } void Update() { Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); transform.position = cursorPos; if (Input.GetMouseButtonDown(0)) { rend.sprite = clickedCursor; } else if (Input.GetMouseButtonUp(0)) { rend.sprite = normalCursor; } } }